/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 *****************************************************************************/
import type { BoneData } from "./BoneData.js";
import { ConstraintData } from "./ConstraintData.js";
import { PhysicsConstraint } from "./PhysicsConstraint.js";
import { PhysicsConstraintPose } from "./PhysicsConstraintPose.js";
import type { Skeleton } from "./Skeleton.js";
/** Stores the setup pose for a {@link PhysicsConstraint}.
 *
 * See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
export declare class PhysicsConstraintData extends ConstraintData<PhysicsConstraint, PhysicsConstraintPose> {
    /** The bone constrained by this physics constraint. */
    set bone(boneData: BoneData);
    get bone(): BoneData;
    private _bone;
    /** Physics influence on x translation, 0-1. */
    x: number;
    /** Physics influence on y translation, 0-1. */
    y: number;
    /** Physics influence on rotation, 0-1. */
    rotate: number;
    /** Physics influence on scaleX, 0-1. */
    scaleX: number;
    /** Physics influence on shearX, 0-1. */
    shearX: number;
    /** Movement greater than the limit will not have a greater affect on physics. */
    limit: number;
    /** The time in milliseconds required to advanced the physics simulation one step. */
    step: number;
    /** True when this constraint's inertia is controlled by global slider timelines. */
    inertiaGlobal: boolean;
    /** True when this constraint's strength is controlled by global slider timelines. */
    strengthGlobal: boolean;
    /** True when this constraint's damping is controlled by global slider timelines. */
    dampingGlobal: boolean;
    /** True when this constraint's mass is controlled by global slider timelines. */
    massGlobal: boolean;
    /** True when this constraint's wind is controlled by global slider timelines. */
    windGlobal: boolean;
    /** True when this constraint's gravity is controlled by global slider timelines. */
    gravityGlobal: boolean;
    /** True when this constraint's mix is controlled by global slider timelines. */
    mixGlobal: boolean;
    constructor(name: string);
    create(skeleton: Skeleton): PhysicsConstraint;
}
