"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.PostReaction = void 0;
/**
 * reactions to posts
 *
 * @export
 * @enum {string}
 */
var PostReaction;
(function (PostReaction) {
    PostReaction["CLAPPING_HANDS"] = "clapping_hands";
    PostReaction["CONFUSED"] = "confused";
    PostReaction["DOWN_ARROW"] = "down_arrow";
    PostReaction["EYES"] = "eyes";
    PostReaction["FACE_WITH_TEARS_OF_JOY"] = "face_with_tears_of_joy";
    PostReaction["FIRE"] = "fire";
    PostReaction["GRINNING"] = "grinning";
    PostReaction["HEART"] = "heart";
    PostReaction["LAUGH"] = "laugh";
    PostReaction["ONE_HUNDRED"] = "one_hundred";
    PostReaction["PARTYING"] = "partying";
    PostReaction["PARTY_POPPER"] = "party_popper";
    PostReaction["RAISING_HANDS"] = "raising_hands";
    PostReaction["ROCKET"] = "rocket";
    PostReaction["SAD"] = "sad";
    PostReaction["SLIGHTLY_SMILING"] = "slightly_smiling";
    PostReaction["SURPRISED"] = "surprised";
    PostReaction["THINKING"] = "thinking";
    PostReaction["THUMBS_UP"] = "thumbs_up";
    PostReaction["THUMBS_DOWN"] = "thumbs_down";
    PostReaction["TROPHY"] = "trophy";
    PostReaction["UP_ARROW"] = "up_arrow";
    PostReaction["WAVING_HAND"] = "waving_hand";
    PostReaction["WINKING"] = "winking";
    PostReaction["WORLD_MAP"] = "world_map";
})(PostReaction || (exports.PostReaction = PostReaction = {}));
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