export declare enum Step {
    INVALID = 0,
    BEGIN_FIRST = 1,
    BEGIN_SHUFFLE = 2,
    BEGIN_DRAW = 3,
    BEGIN_MULLIGAN = 4,
    MAIN_BEGIN = 5,
    MAIN_READY = 6,
    MAIN_RESOURCE = 7,
    MAIN_DRAW = 8,
    MAIN_START = 9,
    MAIN_ACTION = 10,
    MAIN_COMBAT = 11,
    MAIN_END = 12,
    MAIN_NEXT = 13,
    FINAL_WRAPUP = 14,
    FINAL_GAMEOVER = 15,
    MAIN_CLEANUP = 16,
    MAIN_START_TRIGGERS = 17,
    MAIN_SET_ACTION_STEP_TYPE = 18,
    MAIN_PRE_ACTION = 19,
    MAIN_POST_ACTION = 20
}
