"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Mothership = void 0;
const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
exports.Mothership = {
    cardIds: ["BG31_HERO_802pt7", "BG31_HERO_802pt7_G"],
    baseAvengeValue: (cardId) => 5,
    avenge: (minion, input) => {
        const cards = minion.cardId === "BG31_HERO_802pt7_G" ? 2 : 1;
        const cardsAdded = Array.from({ length: cards }).map(() => input.gameState.cardsData.getRandomProtossMinion(input.hero.tavernTier));
        (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, cardsAdded, input.gameState);
    },
};
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