"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.MetalDispenser = void 0;
const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
exports.MetalDispenser = {
    cardIds: ["BG34_176", "BG34_176_G"],
    baseAvengeValue: (cardId) => 3,
    avenge: (minion, input) => {
        var _a;
        const loops = minion.cardId === "BG34_176_G" ? 2 : 1;
        for (let i = 0; i < loops; i++) {
            const cardId = input.gameState.cardsData.getRandomMagneticVolumizer(input.hero, input.gameState.anomalies, (_a = input.hero.tavernTier) !== null && _a !== void 0 ? _a : 1);
            (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, [cardId], input.gameState);
        }
    },
};
//# sourceMappingURL=metal-dispenser.js.map