"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Plankwalker = void 0;
const utils_1 = require("../../../services/utils");
const stats_1 = require("../../../simulation/stats");
exports.Plankwalker = {
    cardIds: ["BG34_521", "BG34_521_G"],
    onTavernSpellCast: (entity, input) => {
        const mult = entity.cardId === "BG34_521_G" ? 2 : 1;
        const targets = (0, utils_1.pickMultipleRandom)(input.board, 3);
        for (const target of targets) {
            (0, stats_1.modifyStats)(target, entity, 2 * mult, 2 * mult, input.board, input.hero, input.gameState);
        }
    },
};
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