"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.TimewarpedPromoDrake = void 0;
const stats_1 = require("../../../simulation/stats");
exports.TimewarpedPromoDrake = {
    cardIds: ["BG34_Giant_088", "BG34_Giant_088_G"],
    startOfCombatTiming: 'start-of-combat',
    startOfCombat: (minion, input) => {
        const mult = minion.cardId === "BG34_Giant_088_G" ? 2 : 1;
        const buff = (minion.scriptDataNum4 || 2) * mult;
        const targets = input.playerBoard;
        for (const entity of targets) {
            (0, stats_1.modifyStats)(entity, minion, buff, buff, input.playerBoard, input.playerEntity, input.gameState);
        }
        return true;
    },
};
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