"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.StalwartKodo = void 0;
const stats_1 = require("../../../simulation/stats");
exports.StalwartKodo = {
    cardIds: ["BG34_322", "BG34_322_G"],
    defaultCharges: (entity) => 3,
    onOtherSpawned: (minion, input) => {
        const mult = minion.cardId === "BG34_322_G" ? 2 : 1;
        if (minion.abiityChargesLeft > 0) {
            minion.abiityChargesLeft--;
            (0, stats_1.modifyStats)(input.spawned, minion, minion.maxAttack * mult, minion.maxHealth * mult, input.board, input.hero, input.gameState);
            return;
        }
    },
};
//# sourceMappingURL=stalwart-kodo.js.map