"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Bonker = void 0;
const blood_gems_1 = require("../../../simulation/blood-gems");
exports.Bonker = {
    cardIds: ["BG20_104", "BG20_104_G"],
    rally: (minion, input) => {
        const mult = minion.cardId === "BG20_104_G" ? 2 : 1;
        for (const target of input.attackingBoard.filter((e) => e.entityId !== input.attacker.entityId)) {
            (0, blood_gems_1.playBloodGemsOn)(minion, target, 1 * mult, input.attackingBoard, input.attackingHero, input.defendingBoard, input.defendingHero, input.gameState);
        }
        return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
    },
};
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