"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GoldGrubber = void 0;
const stats_1 = require("../../../simulation/stats");
const utils_1 = require("../../../utils");
exports.GoldGrubber = {
    cardIds: ["BGS_066", "TB_BaconUps_130"],
    endOfTurn: (minion, input) => {
        const mult = minion.cardId === "TB_BaconUps_130" ? 2 : 1;
        const goldenMinions = input.board.filter((e) => (0, utils_1.isGolden)(e.cardId, input.gameState.allCards)).length;
        for (let i = 0; i < goldenMinions; i++) {
            (0, stats_1.modifyStats)(minion, minion, 3 * mult, 2 * mult, input.board, input.hero, input.gameState);
        }
    },
};
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