"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SleepySupporter = void 0;
const stats_1 = require("../../../simulation/stats");
exports.SleepySupporter = {
    cardIds: ["BG33_241", "BG33_241_G"],
    rally: (minion, input) => {
        const mult = minion.cardId === "BG33_241_G" ? 2 : 1;
        const idx = input.attackingBoard.indexOf(minion);
        const target = idx >= 0 ? input.attackingBoard[idx + 1] : null;
        if (target) {
            (0, stats_1.modifyStats)(target, input.attacker, 2 * mult, 2 * mult, input.attackingBoard, input.attackingHero, input.gameState);
        }
        return { dmgDoneByAttacker: 0, dmgDoneByDefender: 0 };
    },
};
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