"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SelfishBounty = void 0;
const stats_1 = require("../../../simulation/stats");
exports.SelfishBounty = {
    cardIds: ["BG33_813"],
    castTavernSpell: (_spellCardId, input) => {
        const target = input.board[0];
        if (target) {
            (0, stats_1.modifyStats)(target, input.source, 6, 6, input.board, input.hero, input.gameState);
        }
    },
};
//# sourceMappingURL=selfish-bounty.js.map