import { BgsPlayerEntity } from '../bgs-player-entity';
import { BoardEntity } from '../board-entity';
import { BoardSecret } from '../board-secret';
import { FullGameState } from './internal-game-state';
export declare const increaseUndeadAttackBonus: (source: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, amount: number, gameState: FullGameState, countsAsStatsGain?: boolean) => void;
export declare const increasePirateAttackBonus: (source: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, amount: number, gameState: FullGameState) => void;
export declare const increaseGoldrinnBuff: (source: BoardEntity | BgsPlayerEntity | BoardSecret, board: BoardEntity[], hero: BgsPlayerEntity, attack: number, health: number, gameState: FullGameState) => void;
