"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.DeepwaterChieftain = void 0;
const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
exports.DeepwaterChieftain = {
    cardIds: ["BG35_143", "BG35_143_G"],
    battlecry: (minion, input) => {
        const mult = minion.cardId === "BG35_143_G" ? 2 : 1;
        const spell = minion.cardId === "BG35_143_G"
            ? "BG35_149_G"
            : "BG35_149";
        (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, Array(mult).fill(spell), input.gameState);
        return true;
    },
    deathrattleSpawn: (minion, input) => {
        const mult = minion.cardId === "BG35_143_G" ? 2 : 1;
        const spell = minion.cardId === "BG35_143_G"
            ? "BG35_149_G"
            : "BG35_149";
        (0, cards_in_hand_1.addCardsInHand)(input.boardWithDeadEntityHero, input.boardWithDeadEntity, Array(mult).fill(spell), input.gameState);
        return [];
    },
};
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