"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.HealthyBounty = void 0;
const utils_1 = require("../../../services/utils");
const stats_1 = require("../../../simulation/stats");
const utils_2 = require("../../../utils");
exports.HealthyBounty = {
    cardIds: ["BG33_811"],
    castTavernSpell: (_spellCardId, input) => {
        const { attack, health } = (0, utils_2.withTavernSpellStatBuff)(input.hero, 0, 4, input.gameState.allCards, input.spellCardId);
        const targets = (0, utils_1.pickMultipleRandomAlive)(input.board, 3);
        for (const target of targets) {
            (0, stats_1.modifyStats)(target, input.source, attack, health, input.board, input.hero, input.gameState);
        }
    },
};
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