"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SkulkingBristlemane = void 0;
const attack_1 = require("../../../simulation/attack");
const blood_gems_1 = require("../../../simulation/blood-gems");
exports.SkulkingBristlemane = {
    cardIds: ["BG32_434", "BG32_434_G"],
    deathrattleSpawn: (minion, input) => {
        const mult = minion.cardId === "BG32_434_G" ? 2 : 1;
        const neighbours = (0, attack_1.getNeighbours)(input.boardWithDeadEntity, minion, input.deadEntityIndexFromRight);
        for (const neighbour of neighbours) {
            (0, blood_gems_1.playBloodGemsOn)(minion, neighbour, 1 * mult, input.boardWithDeadEntity, input.boardWithDeadEntityHero, input.otherBoard, input.otherBoardHero, input.gameState);
        }
        return [];
    },
};
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