import { BgsPlayerEntity, BgsPlayerGlobalInfo } from '../bgs-player-entity';
import { BoardEntity } from '../board-entity';
import { FullGameState } from '../simulation/internal-game-state';
export declare const updateVolumizerBuffs: (hero: BgsPlayerEntity, board: BoardEntity[], attackBuff: number, healthBuff: number, gameState: FullGameState) => void;
export declare const incrementDeathrattlesTriggeredThisGame: (hero: BgsPlayerEntity, board: BoardEntity[], gameState: FullGameState) => void;
export interface OnGlobalInfoUpdatedInput<T extends keyof BgsPlayerGlobalInfo> {
    type: T;
    oldValue: number;
    newValue: number;
    hero: BgsPlayerEntity;
    board: BoardEntity[];
    gameState: FullGameState;
}
