"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.DrustfallenButcher = void 0;
const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
exports.DrustfallenButcher = {
    cardIds: ["BG32_324", "BG32_324_G"],
    baseAvengeValue: (cardId) => 3,
    avenge: (minion, input) => {
        const mult = minion.cardId === "BG32_324_G" ? 2 : 1;
        const cardsToAdd = Array(mult).fill("BG28_604");
        (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, cardsToAdd, input.gameState);
    },
};
//# sourceMappingURL=drustfallen-butcher.js.map