"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.SkyGolemPortrait = void 0;
exports.SkyGolemPortrait = {
    cardIds: ["BG35_MagicItem_740"],
    startOfCombat: (trinket, input) => {
        const targets = input.playerBoard;
        for (const target of targets) {
            target.enchantments.push({
                cardId: "BG35_MagicItem_740e2",
                originEntityId: trinket.entityId,
                repeats: 1,
                timing: input.gameState.sharedState.currentEntityId++,
            });
            input.gameState.spectator.registerPowerTarget(trinket, target, input.playerBoard, input.playerEntity, input.opponentEntity);
        }
        return { hasTriggered: true, shouldRecomputeCurrentAttacker: false };
    },
};
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