import { BgsPlayerEntity } from '../bgs-player-entity';
import { BoardEntity } from '../board-entity';
import { FullGameState } from './internal-game-state';
export declare const resolvePendingEffects: (attackingBoard: BoardEntity[], attackingBoardHero: BgsPlayerEntity, defendingBoard: BoardEntity[], defendingBoardHero: BgsPlayerEntity, gameState: FullGameState) => void;
