"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.MoonsteelJuggernaut = void 0;
const cards_in_hand_1 = require("../../../simulation/cards-in-hand");
exports.MoonsteelJuggernaut = {
    cardIds: ["BG31_171", "BG31_171_G"],
    endOfTurn: (minion, input) => {
        const cards = minion.cardId === "BG31_171_G"
            ? [
                "BG31_171t",
                "BG31_171t",
            ]
            : ["BG31_171t"];
        (0, cards_in_hand_1.addCardsInHand)(input.hero, input.board, cards, input.gameState);
    },
};
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