/**
* Global constant DP_TOL is used for comparison of floating point numbers.
* It is set to 0.000001.
* @type {number}
*/
export const DP_TOL = 0.000001;
/**
* Global constant CCW defines counter clockwise direction of arc
* @type {boolean}
*/
export const CCW = true;
/**
* Global constant CW defines clockwise direction of arc
* @type {boolean}
*/
export const CW = false;
/**
* Defines orientation for face of the polygon: clockwise, counter clockwise
* or not orientable in the case of self-intersection
* @type {{CW: number, CCW: number, NOT_ORIENTABLE: number}}
*/
export const ORIENTATION = {CCW:-1, CW:1, NOT_ORIENTABLE: 0};
export const PIx2 = 2 * Math.PI;
export const INSIDE = 1;
export const OUTSIDE = 0;
export const BOUNDARY = 2;
export const CONTAINS = 3;
export const INTERLACE = 4;
// export const OVERLAP_SAME = 1;
// export const OVERLAP_OPPOSITE = 2;