# algorithms/boolean_op.js

    /**
     * Created by Alex Bol on 12/02/2018.
     */
    /**
     * @module BooleanOperations
     */
    "use strict";
    import Flatten from '../flatten';
    import Errors from "../utils/errors";
    import * as Constants from '../utils/constants';
    import LinkedList from "../data_structures/linked_list";
    import {addToIntPoints, sortIntersections,
        filterDuplicatedIntersections, initializeInclusionFlags, calculateInclusionFlags,
        setOverlappingFlags, intPointsPoolCount, splitByIntersections} from "../data_structures/smart_intersections";

    const {INSIDE, OUTSIDE, BOUNDARY, OVERLAP_SAME, OVERLAP_OPPOSITE} = Constants;
    const {NOT_VERTEX, START_VERTEX, END_VERTEX} = Constants;

    export const BOOLEAN_UNION = 1;
    export const BOOLEAN_INTERSECT = 2;
    export const BOOLEAN_SUBTRACT = 3;

    /**
     * Unify two polygons polygons and returns new polygon. <br/>
     * Point belongs to the resulted polygon if it belongs to the first OR to the second polygon
     * @param {Polygon} polygon1 - first operand
     * @param {Polygon} polygon2 - second operand
     * @returns {Polygon}
     */
    export function unify(polygon1, polygon2) {
        let [res_poly, wrk_poly] = booleanOpBinary(polygon1, polygon2, BOOLEAN_UNION, true);
        return res_poly;
    }

    /**
     * Subtract second polygon from the first and returns new polygon
     * Point belongs to the resulted polygon if it belongs to the first polygon AND NOT to the second polygon
     * @param {Polygon} polygon1 - first operand
     * @param {Polygon} polygon2 - second operand
     * @returns {Polygon}
     */
    export function subtract(polygon1, polygon2) {
        let polygon2_tmp = polygon2.clone();
        let polygon2_reversed = polygon2_tmp.reverse();
        let [res_poly, wrk_poly] = booleanOpBinary(polygon1, polygon2_reversed, BOOLEAN_SUBTRACT, true);
        return res_poly;
    }

    /**
     * Intersect two polygons and returns new polygon
     * Point belongs to the resulted polygon is it belongs to the first AND to the second polygon
     * @param {Polygon} polygon1 - first operand
     * @param {Polygon} polygon2 - second operand
     * @returns {Polygon}
     */
    export function intersect(polygon1, polygon2) {
        let [res_poly, wrk_poly] = booleanOpBinary(polygon1, polygon2, BOOLEAN_INTERSECT, true);
        return res_poly;
    }

    /**
     * Returns boundary of intersection between two polygons as two arrays of shapes (Segments/Arcs) <br/>
     * The first array are shapes from the first polygon, the second array are shapes from the second
     * @param {Polygon} polygon1 - first operand
     * @param {Polygon} polygon2 - second operand
     * @returns {Shape[][]}
     */
    export function innerClip(polygon1, polygon2) {
        let [res_poly, wrk_poly] = booleanOpBinary(polygon1, polygon2, BOOLEAN_INTERSECT, false);

        let clip_shapes1 = [];
        for (let face of res_poly.faces) {
            clip_shapes1 = [...clip_shapes1, ...[...face.edges].map(edge => edge.shape)]
        }
        let clip_shapes2 = [];
        for (let face of wrk_poly.faces) {
            clip_shapes2 = [...clip_shapes2, ...[...face.edges].map(edge => edge.shape)]
        }
        return [clip_shapes1, clip_shapes2];
    }

    /**
     * Returns boundary of subtraction of the second polygon from first polygon as array of shapes
     * @param {Polygon} polygon1 - first operand
     * @param {Polygon} polygon2 - second operand
     * @returns {Shape[]}
     */
    export function outerClip(polygon1, polygon2) {
        let [res_poly, wrk_poly] = booleanOpBinary(polygon1, polygon2, BOOLEAN_SUBTRACT, false);

        let clip_shapes1 = [];
        for (let face of res_poly.faces) {
            clip_shapes1 = [...clip_shapes1, ...[...face.edges].map(edge => edge.shape)]
        }

        return clip_shapes1;
    }

    /**
     * Returns intersection points between boundaries of two polygons as two array of points <br/>
     * Points in the first array belong to first polygon, points from the second - to the second.
     * Points in each array are ordered according to the direction of the correspondent polygon
     * @param {Polygon} polygon1 - first operand
     * @param {Polygon} polygon2 - second operand
     * @returns {Point[][]}
     */
    export function calculateIntersections(polygon1, polygon2) {
        let res_poly = polygon1.clone();
        let wrk_poly = polygon2.clone();

        // get intersection points
        let intersections = getIntersections(res_poly, wrk_poly);

        // sort intersection points
        sortIntersections(intersections);

        // split by intersection points
        splitByIntersections(res_poly, intersections.int_points1_sorted);
        splitByIntersections(wrk_poly, intersections.int_points2_sorted);

        // filter duplicated intersection points
        filterDuplicatedIntersections(intersections);

        // sort intersection points again after filtering
        sortIntersections(intersections);

        let ip_sorted1 = intersections.int_points1_sorted.map( int_point => int_point.pt);
        let ip_sorted2 = intersections.int_points2_sorted.map( int_point => int_point.pt);
        return [ip_sorted1, ip_sorted2];
    }

    function filterNotRelevantEdges(res_poly, wrk_poly, intersections, op) {
        // keep not intersected faces for further remove and merge
        let notIntersectedFacesRes = getNotIntersectedFaces(res_poly, intersections.int_points1);
        let notIntersectedFacesWrk = getNotIntersectedFaces(wrk_poly, intersections.int_points2);

        // calculate inclusion flag for not intersected faces
        calcInclusionForNotIntersectedFaces(notIntersectedFacesRes, wrk_poly);
        calcInclusionForNotIntersectedFaces(notIntersectedFacesWrk, res_poly);

        // initialize inclusion flags for edges incident to intersections
        initializeInclusionFlags(intersections.int_points1);
        initializeInclusionFlags(intersections.int_points2);

        // calculate inclusion flags only for edges incident to intersections
        calculateInclusionFlags(intersections.int_points1, wrk_poly);
        calculateInclusionFlags(intersections.int_points2, res_poly);

        // fix boundary conflicts
        while (fixBoundaryConflicts(res_poly, wrk_poly, intersections.int_points1, intersections.int_points1_sorted, intersections.int_points2, intersections));
        // while (fixBoundaryConflicts(wrk_poly, res_poly, intersections.int_points2, intersections.int_points2_sorted, intersections.int_points1, intersections));

        // Set overlapping flags for boundary chains: SAME or OPPOSITE
        setOverlappingFlags(intersections);

        // remove not relevant chains between intersection points
        removeNotRelevantChains(res_poly, op, intersections.int_points1_sorted, true);
        removeNotRelevantChains(wrk_poly, op, intersections.int_points2_sorted, false);

        // remove not relevant not intersected faces from res_polygon and wrk_polygon
        // if op == UNION, remove faces that are included in wrk_polygon without intersection
        // if op == INTERSECT, remove faces that are not included into wrk_polygon
        removeNotRelevantNotIntersectedFaces(res_poly, notIntersectedFacesRes, op, true);
        removeNotRelevantNotIntersectedFaces(wrk_poly, notIntersectedFacesWrk, op, false);
    }

    function swapLinksAndRestore(res_poly, wrk_poly, intersections, op) {

        // add edges of wrk_poly into the edge container of res_poly
        copyWrkToRes(res_poly, wrk_poly, op, intersections.int_points2);

        // swap links from res_poly to wrk_poly and vice versa
        swapLinks(res_poly, wrk_poly, intersections);

        // remove old faces
        removeOldFaces(res_poly, intersections.int_points1);
        removeOldFaces(wrk_poly, intersections.int_points2);

        // restore faces
        restoreFaces(res_poly, intersections.int_points1, intersections.int_points2);
        restoreFaces(res_poly, intersections.int_points2, intersections.int_points1);

        // merge relevant not intersected faces from wrk_polygon to res_polygon
        // mergeRelevantNotIntersectedFaces(res_poly, wrk_poly);
    }

    function booleanOpBinary(polygon1, polygon2, op, restore)
    {
        let res_poly = polygon1.clone();
        let wrk_poly = polygon2.clone();

        // get intersection points
        let intersections = getIntersections(res_poly, wrk_poly);

        // sort intersection points
        sortIntersections(intersections);

        // split by intersection points
        splitByIntersections(res_poly, intersections.int_points1_sorted);
        splitByIntersections(wrk_poly, intersections.int_points2_sorted);

        // filter duplicated intersection points
        filterDuplicatedIntersections(intersections);

        // sort intersection points again after filtering
        sortIntersections(intersections);

        // calculate inclusion and remove not relevant edges
        filterNotRelevantEdges(res_poly, wrk_poly, intersections, op);

        if (restore) {
            swapLinksAndRestore(res_poly, wrk_poly, intersections, op);
        }

        return [res_poly, wrk_poly];
    }

    function getIntersections(polygon1, polygon2)
    {
        let intersections = {
            int_points1: [],
            int_points2: []
        };

        // calculate intersections
        for (let edge1 of polygon1.edges) {

            // request edges of polygon2 in the box of edge1
            let resp = polygon2.edges.search(edge1.box);

            // for each edge2 in response
            for (let edge2 of resp) {

                // calculate intersections between edge1 and edge2
                let ip = edge1.shape.intersect(edge2.shape);

                // for each intersection point
                for (let pt of ip) {
                    addToIntPoints(edge1, pt, intersections.int_points1);
                    addToIntPoints(edge2, pt, intersections.int_points2);
                }
            }
        }
        return intersections;
    }

    function getNotIntersectedFaces(poly, int_points)
    {
        let notIntersected = [];
        for (let face of poly.faces) {
            if (!int_points.find((ip) => ip.face === face)) {
                notIntersected.push(face);
            }
        }
        return notIntersected;
    }

    function calcInclusionForNotIntersectedFaces(notIntersectedFaces, poly2)
    {
        for (let face of notIntersectedFaces) {
            face.first.bv = face.first.bvStart = face.first.bvEnd = undefined;
            face.first.setInclusion(poly2);
        }
    }

    function fixBoundaryConflicts(poly1, poly2, int_points1, int_points1_sorted, int_points2, intersections )
    {
        let cur_face;
        let first_int_point_in_face_id;
        let next_int_point1;
        let num_int_points = int_points1_sorted.length;
        let iterate_more = false;

        for (let i = 0; i < num_int_points; i++) {
            let cur_int_point1 = int_points1_sorted[i];

            // Find boundary chain in the polygon1
            if (cur_int_point1.face !== cur_face) {                               // next chain started
                first_int_point_in_face_id = i; // cur_int_point1;
                cur_face = cur_int_point1.face;
            }

            // Skip duplicated points with same <x,y> in "cur_int_point1" pool
            let int_points_cur_pool_start = i;
            let int_points_cur_pool_num = intPointsPoolCount(int_points1_sorted, i, cur_face);
            let next_int_point_id;
            if (int_points_cur_pool_start + int_points_cur_pool_num < num_int_points &&
                int_points1_sorted[int_points_cur_pool_start + int_points_cur_pool_num].face === cur_face) {
                next_int_point_id = int_points_cur_pool_start + int_points_cur_pool_num;
            } else {                                         // get first point from the same face
                next_int_point_id = first_int_point_in_face_id;
            }

            // From all points with same ,x,y. in 'next_int_point1' pool choose one that
            // has same face both in res_poly and in wrk_poly
            let int_points_next_pool_num = intPointsPoolCount(int_points1_sorted, next_int_point_id, cur_face);
            next_int_point1 = null;
            for (let j=next_int_point_id; j < next_int_point_id + int_points_next_pool_num; j++) {
                let next_int_point1_tmp = int_points1_sorted[j];
                if (next_int_point1_tmp.face === cur_face &&
                    int_points2[next_int_point1_tmp.id].face === int_points2[cur_int_point1.id].face) {
                    next_int_point1 = next_int_point1_tmp;
                    break;
                }
            }
            if (next_int_point1 === null)
                continue;

            let edge_from1 = cur_int_point1.edge_after;
            let edge_to1 = next_int_point1.edge_before;

            // Case #1. One of the ends is not boundary - probably tiny edge wrongly marked as boundary
            if (edge_from1.bv === BOUNDARY && edge_to1.bv != BOUNDARY) {
                edge_from1.bv = edge_to1.bv;
                continue;
            }

            if (edge_from1.bv != BOUNDARY && edge_to1.bv === BOUNDARY) {
                edge_to1.bv = edge_from1.bv;
                continue;
            }

            // Set up all boundary values for middle edges. Need for cases 2 and 3
            if ( (edge_from1.bv === BOUNDARY && edge_to1.bv === BOUNDARY && edge_from1 != edge_to1) ||
            (edge_from1.bv === INSIDE && edge_to1.bv === OUTSIDE  || edge_from1.bv === OUTSIDE && edge_to1.bv === INSIDE ) ) {
                let edge_tmp = edge_from1.next;
                while (edge_tmp != edge_to1) {
                    edge_tmp.bvStart = undefined;
                    edge_tmp.bvEnd = undefined;
                    edge_tmp.bv = undefined;
                    edge_tmp.setInclusion(poly2);
                    edge_tmp = edge_tmp.next;
                }
            }

            // Case #2. Both of the ends boundary. Check all the edges in the middle
            // If some edges in the middle are not boundary then update bv of 'from' and 'to' edges
            if (edge_from1.bv === BOUNDARY && edge_to1.bv === BOUNDARY && edge_from1 != edge_to1) {
                let edge_tmp = edge_from1.next;
                let new_bv;
                while (edge_tmp != edge_to1) {
                    if (edge_tmp.bv != BOUNDARY) {
                        if (new_bv === undefined) {        // first not boundary edge between from and to
                            new_bv = edge_tmp.bv;
                        }
                        else {                            // another not boundary edge between from and to
                            if (edge_tmp.bv != new_bv) {  // and it has different bv - can't resolve conflict
                                throw Errors.UNRESOLVED_BOUNDARY_CONFLICT;
                            }
                        }
                    }
                    edge_tmp = edge_tmp.next;
                }

                if (new_bv != undefined) {
                    edge_from1.bv = new_bv;
                    edge_to1.bv = new_bv;
                }
                continue;         // all middle edges are boundary, proceed with this
            }

            // Case 3. One of the ends is inner, another is outer
            if (edge_from1.bv === INSIDE && edge_to1.bv === OUTSIDE  || edge_from1.bv === OUTSIDE && edge_to1.bv === INSIDE ) {
                let edge_tmp = edge_from1;
                // Find missing intersection point
                while (edge_tmp != edge_to1) {
                    if (edge_tmp.bvStart === edge_from1.bv && edge_tmp.bvEnd === edge_to1.bv) {
                        let [dist, segment] = edge_tmp.shape.distanceTo(poly2);
                        if (dist < 10*Flatten.DP_TOL) {  // it should be very close
                            // let pt = edge_tmp.end;
                            // add to the list of intersections of poly1
                            addToIntPoints(edge_tmp, segment.ps, int_points1);

                            // split edge_tmp in poly1 if need
                            let int_point1 = int_points1[int_points1.length-1];
                            if (int_point1.is_vertex & START_VERTEX) {        // nothing to split
                                int_point1.edge_after = edge_tmp;
                                int_point1.edge_before = edge_tmp.prev
                                edge_tmp.bvStart = BOUNDARY;
                                edge_tmp.bv = undefined;
                                edge_tmp.setInclusion(poly2);
                            }
                            else if (int_point1.is_vertex & END_VERTEX) {    // nothing to split
                                int_point1.edge_after = edge_tmp.next;
                                edge_tmp.bvEnd = BOUNDARY;
                                edge_tmp.bv = undefined;
                                edge_tmp.setInclusion(poly2);
                            }
                            else {        // split edge here
                                let newEdge1 = poly2.addVertex(int_point1.pt, edge_tmp);
                                int_point1.edge_before = newEdge1;
                                int_point1.edge_after = newEdge1.next;

                                newEdge1.setInclusion(poly2)

                                newEdge1.next.bvStart = BOUNDARY;
                                newEdge1.next.bvEnd = undefined;
                                newEdge1.next.bv = undefined;
                                newEdge1.next.setInclusion(poly2);
                            }

                            // add to the list of intersections of poly2
                            let edge2 = poly2.findEdgeByPoint(segment.pe);
                            addToIntPoints(edge2, segment.pe, int_points2);
                            // split edge2 in poly2 if need
                            let int_point2 = int_points2[int_points2.length-1];
                            if (int_point2.is_vertex & START_VERTEX) {        // nothing to split
                                int_point2.edge_after = edge2;
                                int_point2.edge_before = edge2.prev
                            }
                            else if (int_point2.is_vertex & END_VERTEX) {    // nothing to split
                                int_point2.edge_after = edge2.next;
                            }
                            else {        // split edge here
                                // first locate int_points that may refer to edge2 as edge.after
                                // let int_point2_edge_before = int_points2.find( int_point => int_point.edge_before === edge2)
                                let int_point2_edge_after = int_points2.find( int_point => int_point.edge_after === edge2 )

                                let newEdge2 = poly2.addVertex(int_point2.pt, edge2);
                                int_point2.edge_before = newEdge2;
                                int_point2.edge_after = newEdge2.next;

                                if (int_point2_edge_after)
                                    int_point2_edge_after.edge_after = newEdge2;

                                newEdge2.bvStart = undefined;
                                newEdge2.bvEnd = BOUNDARY;
                                newEdge2.bv = undefined;
                                newEdge2.setInclusion(poly1)

                                newEdge2.next.bvStart = BOUNDARY;
                                newEdge2.next.bvEnd = undefined;
                                newEdge2.next.bv = undefined;
                                newEdge2.next.setInclusion(poly1);
                            }

                            sortIntersections(intersections);

                            iterate_more = true;
                            break;
                        }
                    }
                    edge_tmp = edge_tmp.next;
                }

                // we changed intersections inside loop, have to exit and repair again
                if (iterate_more)
                    break;

                throw Errors.UNRESOLVED_BOUNDARY_CONFLICT;
            }
        }

        return iterate_more;
    }

    export function removeNotRelevantChains(polygon, op, int_points, is_res_polygon)
    {
        if (!int_points) return;
        let cur_face = undefined;
        let first_int_point_in_face_num = undefined;
        let int_point_current;
        let int_point_next;

        for (let i = 0; i < int_points.length; i++) {
            int_point_current = int_points[i];

            if (int_point_current.face !== cur_face) {   // next face started
                first_int_point_in_face_num = i;
                cur_face = int_point_current.face;
            }

            if (cur_face.isEmpty())                // ??
                continue;

            // Get next int point from the same face that current

            // Count how many duplicated points with same <x,y> in "points from" pool ?
            let int_points_from_pull_start = i;
            let int_points_from_pull_num = intPointsPoolCount(int_points, i, cur_face);
            let next_int_point_num;
            if (int_points_from_pull_start + int_points_from_pull_num < int_points.length &&
                int_points[int_points_from_pull_start + int_points_from_pull_num].face === int_point_current.face) {
                next_int_point_num = int_points_from_pull_start + int_points_from_pull_num;
            } else {                                         // get first point from the same face
                next_int_point_num = first_int_point_in_face_num;
            }
            int_point_next = int_points[next_int_point_num];

            /* Count how many duplicated points with same <x,y> in "points to" pull ? */
            let int_points_to_pull_start = next_int_point_num;
            let int_points_to_pull_num = intPointsPoolCount(int_points, int_points_to_pull_start, cur_face);

            let edge_from = int_point_current.edge_after;
            let edge_to = int_point_next.edge_before;

            if ((edge_from.bv === INSIDE && edge_to.bv === INSIDE && op === BOOLEAN_UNION) ||
                (edge_from.bv === OUTSIDE && edge_to.bv === OUTSIDE && op === BOOLEAN_INTERSECT) ||
                ((edge_from.bv === OUTSIDE || edge_to.bv === OUTSIDE) && op === BOOLEAN_SUBTRACT && !is_res_polygon) ||
                ((edge_from.bv === INSIDE || edge_to.bv === INSIDE) && op === BOOLEAN_SUBTRACT && is_res_polygon) ||
                (edge_from.bv === BOUNDARY && edge_to.bv === BOUNDARY && (edge_from.overlap & OVERLAP_SAME) && is_res_polygon) ||
                (edge_from.bv === BOUNDARY && edge_to.bv === BOUNDARY && (edge_from.overlap & OVERLAP_OPPOSITE))) {

                polygon.removeChain(cur_face, edge_from, edge_to);

                /* update all points in "points from" pull */
                for (let k = int_points_from_pull_start; k < int_points_from_pull_start + int_points_from_pull_num; k++) {
                    int_points[k].edge_after = undefined;
                }

                /* update all points in "points to" pull */
                for (let k = int_points_to_pull_start; k < int_points_to_pull_start + int_points_to_pull_num; k++) {
                    int_points[k].edge_before = undefined;
                }
            }

            /* skip to the last point in "points from" group */
            i += int_points_from_pull_num - 1;
        }
    };

    function copyWrkToRes(res_polygon, wrk_polygon, op, int_points)
    {
        for (let face of wrk_polygon.faces) {
            for (let edge of face) {
                res_polygon.edges.add(edge);
            }
            // If union - add face from wrk_polygon that is not intersected with res_polygon
            if ( /*(op === BOOLEAN_UNION || op == BOOLEAN_SUBTRACT) &&*/
                int_points.find((ip) => (ip.face === face)) === undefined) {
                res_polygon.addFace(face.first, face.last);
            }
        }
    }

    function swapLinks(res_polygon, wrk_polygon, intersections)
    {
        if (intersections.int_points1.length === 0) return;

        for (let i = 0; i < intersections.int_points1.length; i++) {
            let int_point1 = intersections.int_points1[i];
            let int_point2 = intersections.int_points2[i];

            // Simple case - find continuation on the other polygon

            // Process edge from res_polygon
            if (int_point1.edge_before !== undefined && int_point1.edge_after === undefined) {    // swap need
                if (int_point2.edge_before === undefined && int_point2.edge_after !== undefined) {  // simple case
                    // Connect edges
                    int_point1.edge_before.next = int_point2.edge_after;
                    int_point2.edge_after.prev = int_point1.edge_before;

                    // Fill in missed links in intersection points
                    int_point1.edge_after = int_point2.edge_after;
                    int_point2.edge_before = int_point1.edge_before;
                }
            }
            // Process edge from wrk_polygon
            if (int_point2.edge_before !== undefined && int_point2.edge_after === undefined) {    // swap need
                if (int_point1.edge_before === undefined && int_point1.edge_after !== undefined) {  // simple case
                    // Connect edges
                    int_point2.edge_before.next = int_point1.edge_after;
                    int_point1.edge_after.prev = int_point2.edge_before;

                    // Complete missed links
                    int_point2.edge_after = int_point1.edge_after;
                    int_point1.edge_before = int_point2.edge_before;
                }
            }

            // Continuation not found - complex case
            // Continuation will be found on the same polygon.
            // It happens when intersection point is actually touching point
            // Polygon1
            if (int_point1.edge_before !== undefined && int_point1.edge_after === undefined) {    // still swap need
                for (let int_point of intersections.int_points1_sorted) {
                    if (int_point === int_point1) continue;     // skip same
                    if (int_point.edge_before === undefined && int_point.edge_after !== undefined) {
                        if (int_point.pt.equalTo(int_point1.pt)) {
                            // Connect edges
                            int_point1.edge_before.next = int_point.edge_after;
                            int_point.edge_after.prev = int_point1.edge_before;

                            // Complete missed links
                            int_point1.edge_after = int_point.edge_after;
                            int_point.edge_before = int_point1.edge_before;
                        }
                    }
                }
            }
            // Polygon2
            if (int_point2.edge_before !== undefined && int_point2.edge_after === undefined) {    // still swap need
                for (let int_point of intersections.int_points2_sorted) {
                    if (int_point === int_point2) continue;     // skip same
                    if (int_point.edge_before === undefined && int_point.edge_after !== undefined) {
                        if (int_point.pt.equalTo(int_point2.pt)) {
                            // Connect edges
                            int_point2.edge_before.next = int_point.edge_after;
                            int_point.edge_after.prev = int_point2.edge_before;

                            // Complete missed links
                            int_point2.edge_after = int_point.edge_after;
                            int_point.edge_before = int_point2.edge_before;
                        }
                    }
                }
            }
        }
        // Sanity check that no dead ends left
    }

    export function removeOldFaces(polygon, int_points)
    {
        for (let int_point of int_points) {
            polygon.faces.delete(int_point.face);
            int_point.face = undefined;
            if (int_point.edge_before)
                int_point.edge_before.face = undefined;
            if (int_point.edge_after)
                int_point.edge_after.face = undefined;
        }
    }

    export function restoreFaces(polygon, int_points, other_int_points)
    {
        // For each intersection point - create new face
        for (let int_point of int_points) {
            if (int_point.edge_before === undefined || int_point.edge_after === undefined)  // completely deleted
                continue;
            if (int_point.face)            // already restored
                continue;

            if (int_point.edge_after.face || int_point.edge_before.face)        // Face already created. Possible case in duplicated intersection points
                continue;

            let first = int_point.edge_after;      // face start
            let last = int_point.edge_before;      // face end;

            LinkedList.testInfiniteLoop(first);    // check and throw error if infinite loop found

            let face = polygon.addFace(first, last);

            // Mark intersection points from the newly create face
            // to avoid multiple creation of the same face
            // Face was assigned to each edge of new face in addFace function
            for (let int_point_tmp of int_points) {
                if (int_point_tmp.edge_before && int_point_tmp.edge_after &&
                    int_point_tmp.edge_before.face === face && int_point_tmp.edge_after.face === face) {
                    int_point_tmp.face = face;
                }
            }
            // Mark other intersection points as well
            for (let int_point_tmp of other_int_points) {
                if (int_point_tmp.edge_before && int_point_tmp.edge_after &&
                    int_point_tmp.edge_before.face === face && int_point_tmp.edge_after.face === face) {
                    int_point_tmp.face = face;
                }
            }
        }
    }

    function removeNotRelevantNotIntersectedFaces(polygon, notIntersectedFaces, op, is_res_polygon)
    {
        for (let face of notIntersectedFaces) {
            let rel = face.first.bv;
            if (op === BOOLEAN_UNION && rel === INSIDE ||
                op === BOOLEAN_SUBTRACT && rel === INSIDE && is_res_polygon ||
                op === BOOLEAN_SUBTRACT && rel === OUTSIDE && !is_res_polygon ||
                op === BOOLEAN_INTERSECT && rel === OUTSIDE) {

                polygon.deleteFace(face);
            }
        }
    }

    function mergeRelevantNotIntersectedFaces(res_polygon, wrk_polygon)
    {
        // All not relevant faces should be already deleted from wrk_polygon
        for (let face of wrk_polygon.faces) {
            res_polygon.addFace(face);
        }
    }