export type BlendMode = 'multiply' | 'overlay' | 'soft-light' | 'hard-light' | 'screen' | 'normal';
export interface GlassEffectProps {
    /** Border radius for the glass layers (e.g., "var(--button-radius)", "9999px", "0.5rem") */
    rounded?: string;
    /** Blend mode for outer layer (default: "normal") */
    blendModeOuter?: BlendMode;
    /** Blend mode for inner layer (default: "normal") */
    blendModeInner?: BlendMode;
    /** Custom gradient for outer layer (overrides default) */
    gradientOuter?: string;
    /** Custom gradient for inner layer (overrides default) */
    gradientInner?: string;
    /** Custom className for outer layer */
    classNameOuter?: string;
    /** Custom className for inner layer */
    classNameInner?: string;
    /** Z-index for the glass layers (default: 0) */
    zIndex?: number;
}
