/*
 * Copyright (c) 2013 Google, Inc.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
System.register(["Box2D", "Testbed"], function (exports_1, context_1) {
    "use strict";
    var box2d, testbed, LiquidTimer;
    var __moduleName = context_1 && context_1.id;
    return {
        setters: [
            function (box2d_1) {
                box2d = box2d_1;
            },
            function (testbed_1) {
                testbed = testbed_1;
            }
        ],
        execute: function () {
            LiquidTimer = class LiquidTimer extends testbed.Test {
                constructor() {
                    super();
                    // Setup particle parameters.
                    testbed.Test.SetParticleParameters(LiquidTimer.k_paramDef, LiquidTimer.k_paramDefCount);
                    {
                        const bd = new box2d.b2BodyDef();
                        const ground = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2ChainShape();
                        const vertices = [
                            new box2d.b2Vec2(-2, 0),
                            new box2d.b2Vec2(2, 0),
                            new box2d.b2Vec2(2, 4),
                            new box2d.b2Vec2(-2, 4),
                        ];
                        shape.CreateLoop(vertices, 4);
                        ground.CreateFixture(shape, 0.0);
                    }
                    this.m_particleSystem.SetRadius(0.025);
                    {
                        const shape = new box2d.b2PolygonShape();
                        shape.SetAsBox(2, 0.4, new box2d.b2Vec2(0, 3.6), 0);
                        const pd = new box2d.b2ParticleGroupDef();
                        pd.flags = testbed.Test.GetParticleParameterValue();
                        pd.shape = shape;
                        const group = this.m_particleSystem.CreateParticleGroup(pd);
                        if (pd.flags & box2d.b2ParticleFlag.b2_colorMixingParticle) {
                            this.ColorParticleGroup(group, 0);
                        }
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-2, 3.2), new box2d.b2Vec2(-1.2, 3.2));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-1.1, 3.2), new box2d.b2Vec2(2, 3.2));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-1.2, 3.2), new box2d.b2Vec2(-1.2, 2.8));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-1.1, 3.2), new box2d.b2Vec2(-1.1, 2.8));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-1.6, 2.4), new box2d.b2Vec2(0.8, 2));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(1.6, 1.6), new box2d.b2Vec2(-0.8, 1.2));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-1.2, 0.8), new box2d.b2Vec2(-1.2, 0));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(-0.4, 0.8), new box2d.b2Vec2(-0.4, 0));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(0.4, 0.8), new box2d.b2Vec2(0.4, 0));
                        body.CreateFixture(shape, 0.1);
                    }
                    {
                        const bd = new box2d.b2BodyDef();
                        const body = this.m_world.CreateBody(bd);
                        const shape = new box2d.b2EdgeShape();
                        shape.Set(new box2d.b2Vec2(1.2, 0.8), new box2d.b2Vec2(1.2, 0));
                        body.CreateFixture(shape, 0.1);
                    }
                }
                GetDefaultViewZoom() {
                    return 0.1;
                }
                static Create() {
                    return new LiquidTimer();
                }
            };
            exports_1("LiquidTimer", LiquidTimer);
            LiquidTimer.k_paramValues = [
                new testbed.ParticleParameterValue(box2d.b2ParticleFlag.b2_tensileParticle | box2d.b2ParticleFlag.b2_viscousParticle, testbed.ParticleParameter.k_DefaultOptions, "tensile + viscous"),
            ];
            LiquidTimer.k_paramDef = [
                new testbed.ParticleParameterDefinition(LiquidTimer.k_paramValues),
                new testbed.ParticleParameterDefinition(testbed.ParticleParameter.k_particleTypes),
            ];
            LiquidTimer.k_paramDefCount = LiquidTimer.k_paramDef.length;
        }
    };
});
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