'use strict';

Object.defineProperty(exports, '__esModule', { value: true });

var util = require('../../../../../../zrender@6.0.0/node_modules/zrender/lib/core/util.js');
var matrix = require('../../../../../../zrender@6.0.0/node_modules/zrender/lib/core/matrix.js');
var layout = require('../../util/layout.js');
var axisHelper = require('../axisHelper.js');
var ParallelAxis = require('./ParallelAxis.js');
var graphic = require('../../util/graphic.js');
var number = require('../../util/number.js');
var sliderMove = require('../../component/helper/sliderMove.js');

var each = util.each;
var mathMin = Math.min;
var mathMax = Math.max;
var mathFloor = Math.floor;
var mathCeil = Math.ceil;
var round = number.round;
var PI = Math.PI;
var Parallel = /** @class */function () {
  function Parallel(parallelModel, ecModel, api) {
    this.type = 'parallel';
    /**
     * key: dimension
     */
    this._axesMap = util.createHashMap();
    /**
     * key: dimension
     * value: {position: [], rotation, }
     */
    this._axesLayout = {};
    this.dimensions = parallelModel.dimensions;
    this._model = parallelModel;
    this._init(parallelModel, ecModel, api);
  }
  Parallel.prototype._init = function (parallelModel, ecModel, api) {
    var dimensions = parallelModel.dimensions;
    var parallelAxisIndex = parallelModel.parallelAxisIndex;
    each(dimensions, function (dim, idx) {
      var axisIndex = parallelAxisIndex[idx];
      var axisModel = ecModel.getComponent('parallelAxis', axisIndex);
      var axis = this._axesMap.set(dim, new ParallelAxis.default(dim, axisHelper.createScaleByModel(axisModel), [0, 0], axisModel.get('type'), axisIndex));
      var isCategory = axis.type === 'category';
      axis.onBand = isCategory && axisModel.get('boundaryGap');
      axis.inverse = axisModel.get('inverse');
      // Injection
      axisModel.axis = axis;
      axis.model = axisModel;
      axis.coordinateSystem = axisModel.coordinateSystem = this;
    }, this);
  };
  /**
   * Update axis scale after data processed
   */
  Parallel.prototype.update = function (ecModel, api) {
    this._updateAxesFromSeries(this._model, ecModel);
  };
  Parallel.prototype.containPoint = function (point) {
    var layoutInfo = this._makeLayoutInfo();
    var axisBase = layoutInfo.axisBase;
    var layoutBase = layoutInfo.layoutBase;
    var pixelDimIndex = layoutInfo.pixelDimIndex;
    var pAxis = point[1 - pixelDimIndex];
    var pLayout = point[pixelDimIndex];
    return pAxis >= axisBase && pAxis <= axisBase + layoutInfo.axisLength && pLayout >= layoutBase && pLayout <= layoutBase + layoutInfo.layoutLength;
  };
  Parallel.prototype.getModel = function () {
    return this._model;
  };
  /**
   * Update properties from series
   */
  Parallel.prototype._updateAxesFromSeries = function (parallelModel, ecModel) {
    ecModel.eachSeries(function (seriesModel) {
      if (!parallelModel.contains(seriesModel, ecModel)) {
        return;
      }
      var data = seriesModel.getData();
      each(this.dimensions, function (dim) {
        var axis = this._axesMap.get(dim);
        axis.scale.unionExtentFromData(data, data.mapDimension(dim));
        axisHelper.niceScaleExtent(axis.scale, axis.model);
      }, this);
    }, this);
  };
  /**
   * Resize the parallel coordinate system.
   */
  Parallel.prototype.resize = function (parallelModel, api) {
    var refContainer = layout.createBoxLayoutReference(parallelModel, api).refContainer;
    this._rect = layout.getLayoutRect(parallelModel.getBoxLayoutParams(), refContainer);
    this._layoutAxes();
  };
  Parallel.prototype.getRect = function () {
    return this._rect;
  };
  Parallel.prototype._makeLayoutInfo = function () {
    var parallelModel = this._model;
    var rect = this._rect;
    var xy = ['x', 'y'];
    var wh = ['width', 'height'];
    var layout = parallelModel.get('layout');
    var pixelDimIndex = layout === 'horizontal' ? 0 : 1;
    var layoutLength = rect[wh[pixelDimIndex]];
    var layoutExtent = [0, layoutLength];
    var axisCount = this.dimensions.length;
    var axisExpandWidth = restrict(parallelModel.get('axisExpandWidth'), layoutExtent);
    var axisExpandCount = restrict(parallelModel.get('axisExpandCount') || 0, [0, axisCount]);
    var axisExpandable = parallelModel.get('axisExpandable') && axisCount > 3 && axisCount > axisExpandCount && axisExpandCount > 1 && axisExpandWidth > 0 && layoutLength > 0;
    // `axisExpandWindow` is According to the coordinates of [0, axisExpandLength],
    // for sake of consider the case that axisCollapseWidth is 0 (when screen is narrow),
    // where collapsed axes should be overlapped.
    var axisExpandWindow = parallelModel.get('axisExpandWindow');
    var winSize;
    if (!axisExpandWindow) {
      winSize = restrict(axisExpandWidth * (axisExpandCount - 1), layoutExtent);
      var axisExpandCenter = parallelModel.get('axisExpandCenter') || mathFloor(axisCount / 2);
      axisExpandWindow = [axisExpandWidth * axisExpandCenter - winSize / 2];
      axisExpandWindow[1] = axisExpandWindow[0] + winSize;
    } else {
      winSize = restrict(axisExpandWindow[1] - axisExpandWindow[0], layoutExtent);
      axisExpandWindow[1] = axisExpandWindow[0] + winSize;
    }
    var axisCollapseWidth = (layoutLength - winSize) / (axisCount - axisExpandCount);
    // Avoid axisCollapseWidth is too small.
    axisCollapseWidth < 3 && (axisCollapseWidth = 0);
    // Find the first and last indices > ewin[0] and < ewin[1].
    var winInnerIndices = [mathFloor(round(axisExpandWindow[0] / axisExpandWidth, 1)) + 1, mathCeil(round(axisExpandWindow[1] / axisExpandWidth, 1)) - 1];
    // Pos in ec coordinates.
    var axisExpandWindow0Pos = axisCollapseWidth / axisExpandWidth * axisExpandWindow[0];
    return {
      layout: layout,
      pixelDimIndex: pixelDimIndex,
      layoutBase: rect[xy[pixelDimIndex]],
      layoutLength: layoutLength,
      axisBase: rect[xy[1 - pixelDimIndex]],
      axisLength: rect[wh[1 - pixelDimIndex]],
      axisExpandable: axisExpandable,
      axisExpandWidth: axisExpandWidth,
      axisCollapseWidth: axisCollapseWidth,
      axisExpandWindow: axisExpandWindow,
      axisCount: axisCount,
      winInnerIndices: winInnerIndices,
      axisExpandWindow0Pos: axisExpandWindow0Pos
    };
  };
  Parallel.prototype._layoutAxes = function () {
    var rect = this._rect;
    var axes = this._axesMap;
    var dimensions = this.dimensions;
    var layoutInfo = this._makeLayoutInfo();
    var layout = layoutInfo.layout;
    axes.each(function (axis) {
      var axisExtent = [0, layoutInfo.axisLength];
      var idx = axis.inverse ? 1 : 0;
      axis.setExtent(axisExtent[idx], axisExtent[1 - idx]);
    });
    each(dimensions, function (dim, idx) {
      var posInfo = (layoutInfo.axisExpandable ? layoutAxisWithExpand : layoutAxisWithoutExpand)(idx, layoutInfo);
      var positionTable = {
        horizontal: {
          x: posInfo.position,
          y: layoutInfo.axisLength
        },
        vertical: {
          x: 0,
          y: posInfo.position
        }
      };
      var rotationTable = {
        horizontal: PI / 2,
        vertical: 0
      };
      var position = [positionTable[layout].x + rect.x, positionTable[layout].y + rect.y];
      var rotation = rotationTable[layout];
      var transform = matrix.create();
      matrix.rotate(transform, transform, rotation);
      matrix.translate(transform, transform, position);
      // TODO
      // tick layout info
      // TODO
      // update dimensions info based on axis order.
      this._axesLayout[dim] = {
        position: position,
        rotation: rotation,
        transform: transform,
        axisNameAvailableWidth: posInfo.axisNameAvailableWidth,
        axisLabelShow: posInfo.axisLabelShow,
        nameTruncateMaxWidth: posInfo.nameTruncateMaxWidth,
        tickDirection: 1,
        labelDirection: 1
      };
    }, this);
  };
  /**
   * Get axis by dim.
   */
  Parallel.prototype.getAxis = function (dim) {
    return this._axesMap.get(dim);
  };
  /**
   * Convert a dim value of a single item of series data to Point.
   */
  Parallel.prototype.dataToPoint = function (value, dim) {
    return this.axisCoordToPoint(this._axesMap.get(dim).dataToCoord(value), dim);
  };
  /**
   * Travel data for one time, get activeState of each data item.
   * @param start the start dataIndex that travel from.
   * @param end the next dataIndex of the last dataIndex will be travel.
   */
  Parallel.prototype.eachActiveState = function (data, callback, start, end) {
    start == null && (start = 0);
    end == null && (end = data.count());
    var axesMap = this._axesMap;
    var dimensions = this.dimensions;
    var dataDimensions = [];
    var axisModels = [];
    util.each(dimensions, function (axisDim) {
      dataDimensions.push(data.mapDimension(axisDim));
      axisModels.push(axesMap.get(axisDim).model);
    });
    var hasActiveSet = this.hasAxisBrushed();
    for (var dataIndex = start; dataIndex < end; dataIndex++) {
      var activeState = void 0;
      if (!hasActiveSet) {
        activeState = 'normal';
      } else {
        activeState = 'active';
        var values = data.getValues(dataDimensions, dataIndex);
        for (var j = 0, lenj = dimensions.length; j < lenj; j++) {
          var state = axisModels[j].getActiveState(values[j]);
          if (state === 'inactive') {
            activeState = 'inactive';
            break;
          }
        }
      }
      callback(activeState, dataIndex);
    }
  };
  /**
   * Whether has any activeSet.
   */
  Parallel.prototype.hasAxisBrushed = function () {
    var dimensions = this.dimensions;
    var axesMap = this._axesMap;
    var hasActiveSet = false;
    for (var j = 0, lenj = dimensions.length; j < lenj; j++) {
      if (axesMap.get(dimensions[j]).model.getActiveState() !== 'normal') {
        hasActiveSet = true;
      }
    }
    return hasActiveSet;
  };
  /**
   * Convert coords of each axis to Point.
   *  Return point. For example: [10, 20]
   */
  Parallel.prototype.axisCoordToPoint = function (coord, dim) {
    var axisLayout = this._axesLayout[dim];
    return graphic.applyTransform([coord, 0], axisLayout.transform);
  };
  /**
   * Get axis layout.
   */
  Parallel.prototype.getAxisLayout = function (dim) {
    return util.clone(this._axesLayout[dim]);
  };
  /**
   * @return {Object} {axisExpandWindow, delta, behavior: 'jump' | 'slide' | 'none'}.
   */
  Parallel.prototype.getSlidedAxisExpandWindow = function (point) {
    var layoutInfo = this._makeLayoutInfo();
    var pixelDimIndex = layoutInfo.pixelDimIndex;
    var axisExpandWindow = layoutInfo.axisExpandWindow.slice();
    var winSize = axisExpandWindow[1] - axisExpandWindow[0];
    var extent = [0, layoutInfo.axisExpandWidth * (layoutInfo.axisCount - 1)];
    // Out of the area of coordinate system.
    if (!this.containPoint(point)) {
      return {
        behavior: 'none',
        axisExpandWindow: axisExpandWindow
      };
    }
    // Convert the point from global to expand coordinates.
    var pointCoord = point[pixelDimIndex] - layoutInfo.layoutBase - layoutInfo.axisExpandWindow0Pos;
    // For dragging operation convenience, the window should not be
    // slided when mouse is the center area of the window.
    var delta;
    var behavior = 'slide';
    var axisCollapseWidth = layoutInfo.axisCollapseWidth;
    var triggerArea = this._model.get('axisExpandSlideTriggerArea');
    // But consider touch device, jump is necessary.
    var useJump = triggerArea[0] != null;
    if (axisCollapseWidth) {
      if (useJump && axisCollapseWidth && pointCoord < winSize * triggerArea[0]) {
        behavior = 'jump';
        delta = pointCoord - winSize * triggerArea[2];
      } else if (useJump && axisCollapseWidth && pointCoord > winSize * (1 - triggerArea[0])) {
        behavior = 'jump';
        delta = pointCoord - winSize * (1 - triggerArea[2]);
      } else {
        (delta = pointCoord - winSize * triggerArea[1]) >= 0 && (delta = pointCoord - winSize * (1 - triggerArea[1])) <= 0 && (delta = 0);
      }
      delta *= layoutInfo.axisExpandWidth / axisCollapseWidth;
      delta ? sliderMove.default(delta, axisExpandWindow, extent, 'all')
      // Avoid nonsense triger on mousemove.
      : behavior = 'none';
    }
    // When screen is too narrow, make it visible and slidable, although it is hard to interact.
    else {
      var winSize2 = axisExpandWindow[1] - axisExpandWindow[0];
      var pos = extent[1] * pointCoord / winSize2;
      axisExpandWindow = [mathMax(0, pos - winSize2 / 2)];
      axisExpandWindow[1] = mathMin(extent[1], axisExpandWindow[0] + winSize2);
      axisExpandWindow[0] = axisExpandWindow[1] - winSize2;
    }
    return {
      axisExpandWindow: axisExpandWindow,
      behavior: behavior
    };
  };
  return Parallel;
}();
function restrict(len, extent) {
  return mathMin(mathMax(len, extent[0]), extent[1]);
}
function layoutAxisWithoutExpand(axisIndex, layoutInfo) {
  var step = layoutInfo.layoutLength / (layoutInfo.axisCount - 1);
  return {
    position: step * axisIndex,
    axisNameAvailableWidth: step,
    axisLabelShow: true
  };
}
function layoutAxisWithExpand(axisIndex, layoutInfo) {
  var layoutLength = layoutInfo.layoutLength;
  var axisExpandWidth = layoutInfo.axisExpandWidth;
  var axisCount = layoutInfo.axisCount;
  var axisCollapseWidth = layoutInfo.axisCollapseWidth;
  var winInnerIndices = layoutInfo.winInnerIndices;
  var position;
  var axisNameAvailableWidth = axisCollapseWidth;
  var axisLabelShow = false;
  var nameTruncateMaxWidth;
  if (axisIndex < winInnerIndices[0]) {
    position = axisIndex * axisCollapseWidth;
    nameTruncateMaxWidth = axisCollapseWidth;
  } else if (axisIndex <= winInnerIndices[1]) {
    position = layoutInfo.axisExpandWindow0Pos + axisIndex * axisExpandWidth - layoutInfo.axisExpandWindow[0];
    axisNameAvailableWidth = axisExpandWidth;
    axisLabelShow = true;
  } else {
    position = layoutLength - (axisCount - 1 - axisIndex) * axisCollapseWidth;
    nameTruncateMaxWidth = axisCollapseWidth;
  }
  return {
    position: position,
    axisNameAvailableWidth: axisNameAvailableWidth,
    axisLabelShow: axisLabelShow,
    nameTruncateMaxWidth: nameTruncateMaxWidth
  };
}

exports.default = Parallel;
