/**
 * Sprite's filled mode enumeration.
 */
export declare enum SpriteFilledMode {
    /** Fill horizontally. */
    Horizontal = 0,
    /** Fill vertically. */
    Vertical = 1,
    /** Fill radially over 90 degrees. */
    Radial90 = 2,
    /** Fill radially over 180 degrees. */
    Radial180 = 3,
    /** Fill radially over 360 degrees. */
    Radial360 = 4
}
