/**
 * Sprite's drawing mode enumeration.
 */
export declare enum SpriteDrawMode {
    /** Overall scaling when modifying size. */
    Simple = 0,
    /** When modifying the size of the renderer, it scales to fill the range according to the sprite border settings. */
    Sliced = 1,
    /** When modifying the size of the renderer, it will tile to fill the range according to the sprite border settings. */
    Tiled = 2,
    /** Fill the sprite partially, controlled by fill amount, mode and origin. */
    Filled = 3
}
