import { ShaderProperty } from "../shader/ShaderProperty";
export interface InstanceFieldInfo {
    property: ShaderProperty;
    type: string;
    offset: number;
    /** offset / 4, precomputed to avoid repeated division in upload loop */
    offsetInElements: number;
    useIntView: boolean;
    pack: InstancePackFunc;
}
type InstancePackFunc = (view: Float32Array | Int32Array, offset: number, value: any) => void;
export {};
