/**
 * Cooking flags for {@link MeshColliderShape}.
 */
export declare enum MeshColliderShapeCookingFlag {
    /** Remove degenerate triangles and coincident vertices. */
    Cleaning = 1,
    /** Weld vertices that are close to each other. Requires {@link MeshColliderShapeCookingFlag.Cleaning} to be enabled. */
    VertexWelding = 2
}
