/**
 * Asset Type.
 */
export declare enum AssetType {
    /** Plain text. */
    Text = "Text",
    /** JSON. */
    JSON = "JSON",
    /** ArrayBuffer. */
    Buffer = "Buffer",
    /** 2D Texture. */
    Texture2D = "Texture2D",
    /** Cube Texture. */
    TextureCube = "TextureCube",
    /** Material. */
    Material = "Material",
    /** Shader. */
    Shader = "Shader",
    /** Mesh. */
    Mesh = "Mesh",
    /** AnimationClip. */
    AnimationClip = "AnimationClip",
    /** AnimatorController. */
    AnimatorController = "AnimatorController",
    /** Prefab.*/
    Prefab = "Prefab",
    /** GLTF.*/
    GLTF = "GLTF",
    /** Compress Texture. */
    KTX = "KTX",
    /** Cube Compress Texture. */
    KTXCube = "KTXCube",
    /** KTX2 Compress Texture */
    KTX2 = "KTX2",
    /** Sprite. */
    Sprite = "Sprite",
    /** PrimitiveMesh. */
    PrimitiveMesh = "PrimitiveMesh",
    /** Sprite Atlas. */
    SpriteAtlas = "SpriteAtlas",
    /** Ambient light. */
    AmbientLight = "AmbientLight",
    /** Scene. */
    Scene = "Scene",
    /** Font. */
    Font = "Font",
    /** Source Font, include ttf, otf and woff. */
    SourceFont = "SourceFont",
    /** AudioClip, include ogg, wav, mp3, m4a, aac and flac. */
    Audio = "Audio",
    /** Project asset. */
    Project = "project",
    /** PhysicsMaterial. */
    PhysicsMaterial = "PhysicsMaterial",
    /** RenderTarget. */
    RenderTarget = "RenderTarget"
}
