/**
 * Sprite's filled origin enumeration.
 */
export declare enum SpriteFilledOrigin {
    /** Origin at the right. */
    Right = 0,
    /** Origin at the top-right. */
    TopRight = 1,
    /** Origin at the top. */
    Top = 2,
    /** Origin at the top-left. */
    TopLeft = 3,
    /** Origin at the left. */
    Left = 4,
    /** Origin at the bottom-left. */
    BottomLeft = 5,
    /** Origin at the bottom. */
    Bottom = 6,
    /** Origin at the bottom-right. */
    BottomRight = 7
}
