const shader = "layout(std140)uniform Mark{uniform float uArcHeightFactor;uniform float uMinArcHeight;uniform float uMinPickingSize;uniform int uShape;uniform int uOrient;uniform bool uClampApex;uniform float uMaxChordLength;uniform vec2 uArcFadingDistance;uniform bool uNoFadingOnPointSelection;uniform int uSegmentBreaks;\n#pragma markUniforms\n};";
export default shader;
