const shader = "layout(std140)uniform Mark{uniform float uMinWidth;uniform float uMinHeight;uniform float uMinOpacity;uniform float uCornerRadiusTopRight;uniform float uCornerRadiusBottomRight;uniform float uCornerRadiusTopLeft;uniform float uCornerRadiusBottomLeft;uniform int uHatchPattern;uniform vec3 uShadowColor;uniform float uShadowOpacity;uniform float uShadowBlur;uniform float uShadowOffsetX;uniform float uShadowOffsetY;\n#pragma markUniforms\n};";
export default shader;
