const shader = "/**Based on concepts presented at:*https:*https:*/out highp vec4 vPickingColor;/***Passes the unique id to the fragment shader as a color if picking is enabled.*Returns true if picking is enabled.*/bool setupPicking(){if(uPickingEnabled){\n#ifdef uniqueId_DEFINED\nuint id=attr_uniqueId;vPickingColor=vec4(ivec4(id>>0,id>>8,id>>16,id>>24)&0xFF)/float(0xFF);\n#else\nvPickingColor=vec4(1.0);\n#endif\nreturn true;}return false;}";
export default shader;
