const shader = "flat in vec4 vColor;flat in float vSize;in float vNormalLengthInPixels;flat in float vGamma;out lowp vec4 fragColor;void main(void){float dpr=uDevicePixelRatio;float distance=abs(vNormalLengthInPixels);float opacity=clamp(((vSize/2.0-distance)*dpr),0.0,1.0);opacity=pow(opacity,vGamma);fragColor=vColor*opacity;if(uPickingEnabled){fragColor=vPickingColor;}}";
export default shader;
