const shader = "layout(std140)uniform Mark{/***The stroke should only grow inwards,e.g,the diameter/outline is not affected by the stroke width.*Thus,a point that has a zero size has no visible stroke. This allows strokes to be used with*geometric zoom,etc.*/uniform bool uInwardStroke;uniform float uMinPickingSize;uniform mediump float uScaleFactor;uniform mediump float uZoomLevel;uniform highp float uSemanticThreshold;uniform mediump float uGradientStrength;\n#pragma markUniforms\n};";
export default shader;
