/// <reference types="@geoscene/core/interfaces.d.ts" />
/// <reference types="../../index.d.ts" />
import { Use } from '@arcgis/lumina/controllers';
import { default as Daylight } from '@geoscene/core/widgets/Daylight.js';
import { PublicLitElement as LitElement, TargetedEvent } from '@arcgis/lumina';
import { GeosceneReferenceElement } from '../../utils/component-utils';

declare const useDaylightWidget: (component: LitElement & Pick<Daylight, "icon" | "label" | "viewModel" | "headingLevel" | "dateOrSeason" | "playSpeedMultiplier" | "timeSliderSteps"> & {
    state?: unknown;
    viewModel?: __geoscene.DaylightViewModel | undefined;
    closed?: boolean;
    icon: import('@arcgis/components-utils').Nil | string;
    label: import('@arcgis/components-utils').Nil | string;
    referenceElement?: GeosceneReferenceElement | string;
    position: __geoscene.UIPosition;
    geosceneReady: import('@arcgis/lumina').EventEmitter;
    geoscenePropertyChange: import('@arcgis/lumina').EventEmitter<{
        name: string;
    }> | undefined;
    el: HTMLElement & {
        childElem?: HTMLElement & {
            ownedBy?: HTMLElement;
        };
        view?: __geoscene.LinkChartView | __geoscene.MapView | __geoscene.SceneView;
    };
    autoDestroyDisabled: boolean;
    destroy: () => Promise<void>;
}) => Daylight;
/**
 * The Daylight component can be used to manipulate the lighting conditions of a [Scene](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-scene/).
 *
 * **Known limitations**
 *
 * Daylight is only supported in a 3D [Scene](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-scene/) component.
 *
 * **See also**
 *
 * - [Environment](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-scene/#environment)
 * - [Sample - Daylight component](https://doc.geoscene.cn/javascript/4.33/sample-code/daylight/)
 *
 * [Read more...](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-daylight/)
 */
export declare class GeosceneDaylight extends LitElement {
    /**
     * If true, the component will not be destroyed automatically when it is
     * disconnected from the document. This is useful when you want to move the
     * component to a different place on the page, or temporarily hide it. If this
     * is set, make sure to call the [destroy](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-daylight/#destroy) method when you are done to
     * prevent memory leaks.
     *
     * @default false
     */
    autoDestroyDisabled: boolean;
    /**
     * A season can be set instead of a date.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Daylight-DaylightViewModel.html#currentSeason)
     */
    currentSeason: "spring" | "summer" | "fall" | "winter";
    /**
     * Controls whether the component displays a date or a season picker.
     *
     * [Read more](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Daylight.html#dateOrSeason)
     *
     * @default "date"
     */
    dateOrSeason: "date" | "season";
    /**
     * Starts or pauses the daytime animation cycling through the minutes of the day.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Daylight-DaylightViewModel.html#dayPlaying)
     *
     * @default false
     */
    dayPlaying: boolean;
    /**
     * Indicates the heading level to use for the component title.
     *
     * @default 3
     */
    headingLevel: number;
    /** @default false */
    hideDatePicker: boolean | undefined;
    /** @default false */
    hideHeader: boolean | undefined;
    /** @default false */
    hidePlayButtons: boolean | undefined;
    /** @default false */
    hideShadowsToggle: boolean | undefined;
    /** @default false */
    hideSunLightingToggle: boolean | undefined;
    /** @default false */
    hideTimezone: boolean | undefined;
    /**
     * Icon which represents the component. Typically used when the component is controlled by another component (e.g. by the Expand component).
     *
     * See also: [Calcite Icons](https://doc.geoscene.cn/calcite-design-system/icons/)
     *
     * @default "brightness"
     */
    icon: string;
    /** The component's default label. */
    label: string;
    /**
     * Controls the speed of the daytime and date animation.
     *
     * @default 1.0
     */
    playSpeedMultiplier: number;
    /** @default "bottom-left" */
    position: __geoscene.UIPosition;
    /**
     * By assigning the `id` attribute of the Map or Scene component to this property, you can position a child component anywhere in the DOM while still maintaining a connection to the Map or Scene.
     *
     * @see [Associate components with a Map or Scene component](https://doc.geoscene.cn/javascript/4.33/programming-patterns/#associate-components-with-a-map-or-scene-component)
     */
    referenceElement?: GeosceneReferenceElement | string;
    /**
     * Sets steps, or intervals, on the time slider to restrict the times of the day that can be selected when dragging the thumb.
     *
     * [Read more](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Daylight.html#timeSliderSteps)
     *
     * @default 5
     */
    timeSliderSteps: number | number[];
    /**
     * Starts or pauses the date animation cycling through the months of the year.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Daylight-DaylightViewModel.html#yearPlaying)
     *
     * @default false
     */
    yearPlaying: boolean;
    /** Permanently destroy the component. */
    destroy(): Promise<void>;
    /** Emitted when the component associated with a map or scene view is is ready to be interacted with. */
    readonly geosceneReady: TargetedEvent<this, void>;
    /**
     * Fires when the user changes the date or time in the component by interacting with the slider, the date picker, the
     * season selector or the play buttons.
     *
     * @since 4.33
     */
    readonly geosceneUserDateTimeChange: TargetedEvent<this, void>;
}
export {};