/// <reference types="@geoscene/core/interfaces.d.ts" />
/// <reference types="../../index.d.ts" />
import { Use } from '@arcgis/lumina/controllers';
import { default as Legend } from '@geoscene/core/widgets/Legend.js';
import { PublicLitElement as LitElement, TargetedEvent } from '@arcgis/lumina';
import { GeosceneReferenceElement } from '../../utils/component-utils';

declare const useLegendWidget: (component: LitElement & Pick<Legend, "icon" | "label" | "viewModel" | "headingLevel" | "activeLayerInfos" | "basemapLegendVisible" | "hideLayersNotInCurrentView" | "layerInfos" | "respectLayerDefinitionExpression"> & {
    state?: unknown;
    viewModel?: __geoscene.LegendViewModel | undefined;
    closed?: boolean;
    icon: import('@arcgis/components-utils').Nil | string;
    label: import('@arcgis/components-utils').Nil | string;
    referenceElement?: GeosceneReferenceElement | string;
    position: __geoscene.UIPosition;
    geosceneReady: import('@arcgis/lumina').EventEmitter;
    geoscenePropertyChange: import('@arcgis/lumina').EventEmitter<{
        name: string;
    }> | undefined;
    el: HTMLElement & {
        childElem?: HTMLElement & {
            ownedBy?: HTMLElement;
        };
        view?: __geoscene.LinkChartView | __geoscene.MapView | __geoscene.SceneView;
    };
    autoDestroyDisabled: boolean;
    destroy: () => Promise<void>;
}) => Legend;
/**
 * The Legend component describes the symbols used to represent layers in a map.
 *
 * [Read more...](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-legend/)
 */
export declare class GeosceneLegend extends LitElement {
    /**
     * Collection of [ActiveLayerInfo](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Legend-support-ActiveLayerInfo.html) objects used by the legend view to
     * display data in the legend.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Legend.html#activeLayerInfos)
     */
    activeLayerInfos: __geoscene.Collection<__geoscene.ActiveLayerInfo>;
    /**
     * If true, the component will not be destroyed automatically when it is
     * disconnected from the document. This is useful when you want to move the
     * component to a different place on the page, or temporarily hide it. If this
     * is set, make sure to call the [destroy](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-legend/#destroy) method when you are done to
     * prevent memory leaks.
     *
     * @default false
     */
    autoDestroyDisabled: boolean;
    /**
     * Indicates whether to show the [Basemap](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-Basemap.html) layers in the Legend.
     *
     * @default false
     */
    basemapLegendVisible: boolean;
    /**
     * Indicates the heading level to use for the legend title.
     *
     * @default 3
     */
    headingLevel: number;
    /**
     * When `true`, layers will only be shown in the legend if
     * they are visible in the view's extent.
     *
     * @default false
     */
    hideLayersNotInCurrentView: boolean;
    /**
     * Icon which represents the component.
     * Typically used when the component is controlled by another component (e.g. by the Expand component).
     *
     * @see [Calcite Icons](https://doc.geoscene.cn/calcite-design-system/icons/)
     * @default "legend"
     */
    icon: string;
    /**
     * The widget's default label.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Legend.html#label)
     */
    label: string;
    /**
     * Specifies a subset of the layers to display in the legend.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Legend.html#layerInfos)
     */
    layerInfos: __geoscene.LegendLayerInfos[];
    /**
     * Indicates the style of the legend.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Legend.html#style)
     *
     * @default "classic"
     */
    legendStyle: string | __geoscene.LegendStyle;
    /** @default "bottom-left" */
    position: __geoscene.UIPosition;
    /**
     * By assigning the `id` attribute of the Map or Scene component to this property, you can position a child component anywhere in the DOM while still maintaining a connection to the Map or Scene.
     *
     * @see [Associate components with a Map or Scene component](https://doc.geoscene.cn/javascript/4.33/programming-patterns/#associate-components-with-a-map-or-scene-component)
     */
    referenceElement?: GeosceneReferenceElement | string;
    /**
     * If a layer uses a unique value render, only features that satisfy the layer's
     * [definition expression](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-layers-FeatureLayer.html#definitionExpression)
     * will be displayed in the legend when set to true.
     *
     * @default false
     */
    respectLayerDefinitionExpression: boolean;
    /**
     * Determines whether to respect the properties of the layers in the map that
     * control the legend's visibility (`minScale`, `maxScale`, `legendEnabled`).
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Legend.html#respectLayerVisibility)
     *
     * @default false
     */
    respectLayerVisibilityDisabled: boolean;
    /**
     * The current state of the component.
     *
     * @default "disabled"
     */
    readonly state: "ready" | "disabled";
    /** Permanently destroy the component. */
    destroy(): Promise<void>;
    /** Emitted when the value of a property is changed. Use this to listen to changes to properties. */
    readonly geoscenePropertyChange: TargetedEvent<this, {
        name: "state";
    }>;
    /** Emitted when the component associated with a map or scene view is is ready to be interacted with. */
    readonly geosceneReady: TargetedEvent<this, void>;
}
export {};