/// <reference types="@geoscene/core/interfaces.d.ts" />
/// <reference types="../../index.d.ts" />
import { Use } from '@arcgis/lumina/controllers';
import { default as ValuePicker } from '@geoscene/core/widgets/ValuePicker.js';
import { PublicLitElement as LitElement, TargetedEvent } from '@arcgis/lumina';
import { GeosceneReferenceElement } from '../../utils/component-utils';

declare const useValuePickerWidget: (component: LitElement & Pick<ValuePicker, "icon" | "label" | "component" | "values" | "caption" | "layout" | "canNext" | "canPlay" | "canPrevious" | "loop" | "playRate"> & {
    state?: unknown;
    viewModel?: unknown;
    closed?: boolean;
    icon: import('@arcgis/components-utils').Nil | string;
    label: import('@arcgis/components-utils').Nil | string;
    referenceElement?: GeosceneReferenceElement | string;
    position: __geoscene.UIPosition;
    geosceneReady: import('@arcgis/lumina').EventEmitter;
    geoscenePropertyChange: import('@arcgis/lumina').EventEmitter<{
        name: string;
    }> | undefined;
    el: HTMLElement & {
        childElem?: HTMLElement & {
            ownedBy?: HTMLElement;
        };
        view?: __geoscene.LinkChartView | __geoscene.MapView | __geoscene.SceneView;
    };
    autoDestroyDisabled: boolean;
    destroy: () => Promise<void>;
}) => ValuePicker;
/**
 * [Read more...](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-value-picker/)
 *
 * @internal
 */
export declare class GeosceneValuePicker extends LitElement {
    /**
     * If true, the component will not be destroyed automatically when it is
     * disconnected from the document. This is useful when you want to move the
     * component to a different place on the page, or temporarily hide it. If this
     * is set, make sure to call the [destroy](https://doc.geoscene.cn/javascript/4.33/references/map-components/geoscene-value-picker/#destroy) method when you are done to
     * prevent memory leaks.
     *
     * @default false
     */
    autoDestroyDisabled: boolean;
    /**
     * Returns `true` if the ValuePicker can be advanced to the next position.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-ValuePicker.html#canNext)
     *
     * @default false
     */
    canNext: boolean;
    /**
     * Returns `true` if the ValuePicker can be played.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-ValuePicker.html#canPlay)
     *
     * @default false
     */
    canPlay: boolean;
    /**
     * Returns `true` if the ValuePicker can moved to the previous item.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-ValuePicker.html#canPrevious)
     *
     * @default false
     */
    canPrevious: boolean;
    /**
     * An optional caption that appears on the ValuePicker widget to give context for the user.
     *
     * @default null
     */
    caption: string | nullish;
    /**
     * An optional component for presenting and managing data.
     *
     * @default null
     */
    component: nullish | __geoscene.ValuePickerCollection | __geoscene.ValuePickerCombobox | __geoscene.ValuePickerLabel | __geoscene.ValuePickerSlider;
    /** @default false */
    hideNextButton: boolean | undefined;
    /** @default false */
    hidePlayButton: boolean | undefined;
    /** @default false */
    hidePreviousButton: boolean | undefined;
    /**
     * Icon which represents the component.
     * Typically used when the component is controlled by another component (e.g. by the Expand component).
     *
     * @see [Calcite Icons](https://doc.geoscene.cn/calcite-design-system/icons/)
     * @default "list-rectangle"
     */
    icon: string;
    /**
     * The widget's label.
     *
     * [Read more...](https://doc.geoscene.cn/javascript/4.33/api-reference/geoscene-widgets-Widget.html#label)
     */
    label: string | nullish;
    /**
     * Indicates if the widget should be orientated horizontally (default) or vertically.
     *
     * @default "horizontal"
     */
    layout: "vertical" | "horizontal";
    /**
     * If true, playback will restart when it reaches the end.
     *
     * @default false
     */
    loop: boolean;
    /**
     * The pause, in milliseconds between playback advancement.
     *
     * @default 1000
     */
    playRate: number;
    /** @default "bottom-left" */
    position: __geoscene.UIPosition;
    /**
     * By assigning the `id` attribute of the Map or Scene component to this property, you can position a child component anywhere in the DOM while still maintaining a connection to the Map or Scene.
     *
     * @see [Associate components with a Map or Scene component](https://doc.geoscene.cn/javascript/4.33/programming-patterns/#associate-components-with-a-map-or-scene-component)
     */
    referenceElement?: GeosceneReferenceElement | string;
    /**
     * The current value of the ValuePicker.
     *
     * @default null
     */
    values: any[] | nullish | number[] | string[];
    /** Permanently destroy the component. */
    destroy(): Promise<void>;
    next(): Promise<void>;
    pause(): Promise<void>;
    play(): Promise<void>;
    previous(): Promise<void>;
    readonly geosceneAnimate: TargetedEvent<this, __geoscene.ValuePickerAnimateEvent>;
    readonly geosceneNext: TargetedEvent<this, __geoscene.ValuePickerNextEvent>;
    readonly geoscenePause: TargetedEvent<this, __geoscene.ValuePickerPauseEvent>;
    readonly geoscenePlay: TargetedEvent<this, __geoscene.ValuePickerPlayEvent>;
    readonly geoscenePrevious: TargetedEvent<this, __geoscene.ValuePickerPreviousEvent>;
    /** Emitted when the value of a property is changed. Use this to listen to changes to properties. */
    readonly geoscenePropertyChange: TargetedEvent<this, {
        name: "values";
    }>;
    /** Emitted when the component associated with a map or scene view is is ready to be interacted with. */
    readonly geosceneReady: TargetedEvent<this, void>;
}
export {};