// src/util/math.ts
var clamp = (value, min = 0, max = 1) => {
  return Math.min(Math.max(value, min), max);
};

// src/util/easeFunctions.ts
var EaseFunctions = class _EaseFunctions {
  static cubicBezierGeneric(x1, y1, x2, y2) {
    const cx = 3 * x1;
    const bx = 3 * (x2 - x1) - cx;
    const ax = 1 - cx - bx;
    const cy = 3 * y1;
    const by = 3 * (y2 - y1) - cy;
    const ay = 1 - cy - by;
    const x = (t) => ((ax * t + bx) * t + cx) * t;
    const y = (t) => ((ay * t + by) * t + cy) * t;
    return {
      x,
      y
    };
  }
  static cubicBezier(x1, y1, x2, y2) {
    const { y } = _EaseFunctions.cubicBezierGeneric(x1, y1, x2, y2);
    return (t) => {
      t = clamp(t);
      return y(t);
    };
  }
  static easeInEaseOut(t) {
    return _EaseFunctions.cubicBezier(0.65, 0, 0.35, 1)(t);
  }
};
export {
  EaseFunctions
};
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