import { ServerProcessProps } from './ServerProcessProps';
import { Value } from '../../../cloudformation/Value';
/**
  A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
  For full documentation go to <a href="http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-runtimeconfiguration.html">the AWS Docs</a>
*/
export interface RuntimeConfigurationProps {
    /** <code>ServerProcesses</code>  <a name="cfn-gamelift-fleet-runtimeconfiguration-serverprocesses"></a>
  A collection of server process configurations that identify what server processes to run on each instance in a fleet.<br />
  
  Required: No<br />
  
  Maximum: <code>50</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    serverProcesses?: ServerProcessProps[];
    /** <code>MaxConcurrentGameSessionActivations</code>  <a name="cfn-gamelift-fleet-runtimeconfiguration-maxconcurrentgamesessionactivations"></a>
  The number of game sessions in status <code>ACTIVATING</code> to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.<br />
  
  Required: No<br />
  
  Minimum: <code>1</code><br />
  
  Maximum: <code>2147483647</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    maxConcurrentGameSessionActivations?: Value<number>;
    /** <code>GameSessionActivationTimeoutSeconds</code>  <a name="cfn-gamelift-fleet-runtimeconfiguration-gamesessionactivationtimeoutseconds"></a>
  The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status <code>ACTIVATING</code>. If the game session does not become active before the timeout, it is ended and the game session status is changed to <code>TERMINATED</code>.<br />
  
  Required: No<br />
  
  Minimum: <code>1</code><br />
  
  Maximum: <code>600</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    gameSessionActivationTimeoutSeconds?: Value<number>;
}
