import { Value } from '../../cloudformation/Value';
import { StorageLocationProps } from './build/StorageLocationProps';
import { Attribute } from '../../cloudformation/Attribute';
import { AwsResource } from '../../cloudformation/resources/AwsResource';
export type BuildAttributes = {
    BuildId: Attribute<string>;
};
export type Build = AwsResource<'AWS::GameLift::Build', BuildProperties, BuildAttributes>;
/**
  The <code>AWS::GameLift::Build</code> resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.
  For full documentation go to <a href="http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html">the AWS Docs</a>
*/
export declare function build(buildProps?: BuildProperties): Build;
/**
  The <code>AWS::GameLift::Build</code> resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.
  For full documentation go to <a href="http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html">the AWS Docs</a>
*/
export interface BuildProperties {
    /** <code>OperatingSystem</code>  <a name="cfn-gamelift-build-operatingsystem"></a>
  The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can’t change a build’s operating system later.<br />
  If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
  
  Required: No<br />
  
  Allowed values: <code>AMAZON_LINUX | AMAZON_LINUX_2 | AMAZON_LINUX_2023 | WINDOWS_2012 | WINDOWS_2016</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-replacement">Replacement</a> */
    operatingSystem?: Value<'AMAZON_LINUX' | 'AMAZON_LINUX_2' | 'AMAZON_LINUX_2023' | 'WINDOWS_2012' | 'WINDOWS_2016'>;
    /** <code>Version</code>  <a name="cfn-gamelift-build-version"></a>
  Version information that is associated with this build. Version strings do not need to be unique.<br />
  
  Required: No<br />
  
  Minimum: <code>1</code><br />
  
  Maximum: <code>1024</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    version?: Value<string>;
    /** <code>ServerSdkVersion</code>  <a name="cfn-gamelift-build-serversdkversion"></a>
  The Amazon GameLift Server SDK version used to develop your game server.<br />
  
  Required: No<br />
  
  Maximum: <code>128</code><br />
  
  Pattern: <code>^\d+\.\d+\.\d+$</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-replacement">Replacement</a> */
    serverSdkVersion?: Value<string>;
    /** <code>StorageLocation</code>  <a name="cfn-gamelift-build-storagelocation"></a>
  Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.<br />
  If a <code>StorageLocation</code> is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a <code>SizeOnDisk</code> of 0.<br />
  
  Required: No<br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-replacement">Replacement</a> */
    storageLocation?: StorageLocationProps;
    /** <code>Name</code>  <a name="cfn-gamelift-build-name"></a>
  A descriptive label that is associated with a build. Build names do not need to be unique.<br />
  
  Required: No<br />
  
  Minimum: <code>1</code><br />
  
  Maximum: <code>1024</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    name?: Value<string>;
}
