import { Value } from '../../../cloudformation/Value';
/**
  The queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
  For full documentation go to <a href="http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html">the AWS Docs</a>
*/
export interface PlayerLatencyPolicyProps {
    /** <code>PolicyDurationSeconds</code>  <a name="cfn-gamelift-gamesessionqueue-playerlatencypolicy-policydurationseconds"></a>
  The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.<br />
  
  Required: No<br />
  
  Minimum: <code>0</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    policyDurationSeconds?: Value<number>;
    /** <code>MaximumIndividualPlayerLatencyMilliseconds</code>  <a name="cfn-gamelift-gamesessionqueue-playerlatencypolicy-maximumindividualplayerlatencymilliseconds"></a>
  The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.<br />
  
  Required: No<br />
  
  Minimum: <code>0</code><br />
  
  Update requires: <a href="https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-updating-stacks-update-behaviors.html#update-no-interrupt">No interruption</a> */
    maximumIndividualPlayerLatencyMilliseconds?: Value<number>;
}
