import { HNode, Vec3 } from '@hiberworld/code-kit';
/**
 * Returns a wrapper containing the target node with an offset.
 * @example
 * ```ts
  // Spin a cube around it's center
  let cube: HNode = getPrefab({ id: 'cube_01', p: [0, 0, 5] });
  cube = getOffset(cube);
  cube = getSpinning(cube, { axis: 'z' });
  addTo(world, cube);
  * ```
*/
export type GetOffsetOption = {
    offset?: Vec3;
};
export declare const getOffset: (target: HNode, options?: GetOffsetOption) => HNode;
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