import { HNode, Material, Mesh } from '@hiberworld/code-kit';
import { IDefaultOptions } from './types';
export interface IMeshOptions extends IDefaultOptions {
    id?: Mesh;
    material?: Material;
    physical?: Boolean;
}
/**
 * Creates a prefab on the fly using MeshId.
 * Good for creating objects without collider.
 * @example
 * ```
  const mesh = getMesh({
    id: 'en_b_cube_01',
    p: [0, 0, 5],
    physical: false,
    material: 'palette_01_white',
    s: [5, 5, 0.1],
  });
 * ```
 */
export declare const getMesh: (opt?: Partial<IMeshOptions>) => HNode;
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