import { HNode, AudioOptions } from '@hiberworld/code-kit';
/**
 * Add an audio source to a HNode.
 * @example
 * ```
 * const cube = getPrefab({ p: [0, 0, 5] });
 * addAudio(cube, { id: 'a_m_iconic_bullet_01' });
 * addTo(root, cube);
 * ```
 */
export declare const addAudio: (target: HNode, options?: Partial<AudioOptions>) => HNode;
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