import { HNode, Audio } from '@hiberworld/code-kit';
export declare const audioSourceDistanceK = 1.43;
/**
 * Add a point sound to a HNode.
 * A point sound is a helper for addAudio where radius is use to define the size of the audio source.
 * The audio will get stronger the closer you get to the source.
 * radius in meters, approximately.
 * @example
 * ```
 * const cube = getPrefab({ p: [0, 0, 5] });
 * addPointSound(cube, 'a_am_birds_and_insects_01', 10);
 * addTo(root, cube);
 * ```
 */
export declare const addPointSound: (node: HNode, id: Audio, radius?: number, volume?: number) => HNode;
//# sourceMappingURL=addPointSound.d.ts.map