"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
exports.__esModule = true;
var path_1 = __importDefault(require("path"));
var PlatformBuildCfg_1 = require("../PlatformBuildCfg");
var PlatformUpLoadTool_1 = __importDefault(require("../PlatformUpLoadTool"));
var AddVersionModule_1 = __importDefault(require("../module/AddVersionModule"));
var NoticeUserModule_1 = __importDefault(require("../module/NoticeUserModule"));
var BasePlatform_1 = __importDefault(require("./BasePlatform"));
/** H5构建 */
var WebMobilePlatform = /** @class */ (function (_super) {
    __extends(WebMobilePlatform, _super);
    function WebMobilePlatform() {
        return _super !== null && _super.apply(this, arguments) || this;
    }
    /** 编译 工程 */
    WebMobilePlatform.prototype.init = function (buildGameData) {
        return __awaiter(this, void 0, void 0, function () {
            return __generator(this, function (_a) {
                this.buildGameData = buildGameData;
                if (!this.buildGameData.platformCfg.NO_DEVELOP_TOOL) {
                    this.buildGameData.platformCfg.NO_DEVELOP_TOOL = true;
                    this.buildGameData.buildCfgData.save(this.buildGameData.buildCfgFliePath);
                }
                return [2 /*return*/];
            });
        });
    };
    WebMobilePlatform.prototype.onBuildOver = function () {
        return __awaiter(this, void 0, void 0, function () {
            var buildCmd, PROJECT_DIR, curBuildPath, addVersionModule, platformUpLoadTool, noticeUser, remoteRes, _a, _b, _i, key, remoteUrl, staticUrl, textList, jsonCfgUrl, describe;
            return __generator(this, function (_c) {
                switch (_c.label) {
                    case 0:
                        buildCmd = null;
                        PROJECT_DIR = this.buildGameData.PROJECT_DIR;
                        curBuildPath = path_1["default"].join(PROJECT_DIR, "build", PlatformBuildCfg_1.PlatformFolder[this.buildGameData.platformName]);
                        addVersionModule = new AddVersionModule_1["default"]();
                        addVersionModule.init(this.buildGameData);
                        console.log("================  上传版本到 cos ================\n");
                        platformUpLoadTool = new PlatformUpLoadTool_1["default"](this.buildGameData);
                        return [4 /*yield*/, platformUpLoadTool.init(this.buildGameData.PROJECT_DIR, this.buildGameData.channelName, this.buildGameData.platformName, "uploadFolder")];
                    case 1:
                        _c.sent();
                        return [4 /*yield*/, platformUpLoadTool.getRefreshResultList()
                            /** staticUrl一般只有H5平台才会指定这个参数 */
                        ];
                    case 2:
                        _c.sent();
                        noticeUser = new NoticeUserModule_1["default"]();
                        remoteRes = this.buildGameData.channelBuildCfg.buildRes.remoteRes;
                        _a = [];
                        for (_b in remoteRes)
                            _a.push(_b);
                        _i = 0;
                        _c.label = 3;
                    case 3:
                        if (!(_i < _a.length)) return [3 /*break*/, 6];
                        key = _a[_i];
                        remoteUrl = this.buildGameData.appCfgData.cdnRootUrl + "/" + this.buildGameData.resRemoteHost;
                        staticUrl = this.buildGameData.channelBuildCfg.staticUrl;
                        //固定地址
                        if (staticUrl && staticUrl.length > 1) {
                            remoteUrl = this.buildGameData.appCfgData.cdnRootUrl + "/" + staticUrl;
                        }
                        if (remoteRes[key] && remoteRes[key].length) {
                            remoteUrl += "/" + remoteRes[key];
                        }
                        remoteUrl += "/index.html";
                        textList = [];
                        if (this.buildGameData.appVersionCfg.jsonCfgUrl && this.buildGameData.appVersionCfg.jsonCfgUrl.length) { //配置文件地址
                            jsonCfgUrl = this.buildGameData.appCfgData.cdnRootUrl + "/" + this.buildGameData.otherResRemoteHost + "/" + this.buildGameData.appVersionCfg.jsonCfgUrl;
                            textList.push("【版本开关地址】: \n" + "https://yp-admin.hanyougame.com/game/jsonEdit?cosUrlKey=" + jsonCfgUrl);
                        }
                        describe = this.buildGameData.appVersionCfg.describe;
                        if (!describe) {
                            describe = "【= =】 ";
                        }
                        //通知固定网站地址
                        return [4 /*yield*/, noticeUser.onNoticeRequest(this.buildGameData.appCfgData.noticeServer, {
                                appName: this.buildGameData.appCfgData.appName,
                                platform: this.buildGameData.platformName,
                                version: this.buildGameData.appVersionCfg.version,
                                isPreview: "false",
                                description: describe + "【上传 版本】",
                                remoteUrl: remoteUrl,
                                fileUrl: null,
                                sendText: JSON.stringify(textList)
                            })];
                    case 4:
                        //通知固定网站地址
                        _c.sent();
                        _c.label = 5;
                    case 5:
                        _i++;
                        return [3 /*break*/, 3];
                    case 6: return [2 /*return*/];
                }
            });
        });
    };
    return WebMobilePlatform;
}(BasePlatform_1["default"]));
exports["default"] = WebMobilePlatform;
