"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
exports.__esModule = true;
var common_1 = __importDefault(require("@hypgame/common"));
var fs_1 = __importDefault(require("fs"));
var path_1 = __importDefault(require("path"));
var HYPPkgBuilder_1 = __importDefault(require("../HYPPkgBuilder"));
var LogUtil_1 = __importDefault(require("../util/LogUtil"));
function checkPath(tisStr, path) {
    return __awaiter(this, void 0, void 0, function () {
        var input;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0:
                    // console.log(path)
                    if (fs_1["default"].existsSync(path)) {
                        return [2 /*return*/, path];
                    }
                    return [4 /*yield*/, LogUtil_1["default"].logInput(tisStr, function (str) {
                            var flag = fs_1["default"].existsSync(str);
                            if (!flag) {
                                return false;
                            }
                            return flag;
                        })];
                case 1:
                    input = _a.sent();
                    return [2 /*return*/, input];
            }
        });
    });
}
function checkUrl(tisStr, url) {
    // console.log(path)
    if (url.indexOf("http") != -1) {
        return url;
    }
    var input = LogUtil_1["default"].logInput(tisStr, function (str) {
        var flag = str.indexOf("http") != -1;
        if (!flag) {
            console.log("url错误:", str);
        }
        return flag;
    });
    return input;
}
function getJsonData(jsonPath) {
    if (!fs_1["default"].existsSync(jsonPath)) {
        return {};
    }
    var jsonStr = fs_1["default"].readFileSync(jsonPath, 'utf8');
    return JSON.parse(jsonStr);
}
var PlatformCfg = /** @class */ (function () {
    function PlatformCfg() {
        this.DEVELOP_TOOL_PATH = "平台开发工具exe";
        this.NO_DEVELOP_TOOL = false;
    }
    PlatformCfg.prototype.serialize = function (data, platformName) {
        return __awaiter(this, void 0, void 0, function () {
            var key, _a;
            return __generator(this, function (_b) {
                switch (_b.label) {
                    case 0:
                        for (key in data) {
                            this[key] = data[key];
                        }
                        // console.log("PlatformCfg  ==> this.DEVELOP_TOOL_PATH", this.DEVELOP_TOOL_PATH)
                        if (this.NO_DEVELOP_TOOL)
                            return [2 /*return*/];
                        _a = this;
                        return [4 /*yield*/, checkPath("请输入正确的 【 " + platformName + " 平台开发工具exe】 路径", this.DEVELOP_TOOL_PATH)];
                    case 1:
                        _a.DEVELOP_TOOL_PATH = _b.sent();
                        console.log("PlatformCfg  ==> this.DEVELOP_TOOL_PATH", this.DEVELOP_TOOL_PATH);
                        return [2 /*return*/];
                }
            });
        });
    };
    return PlatformCfg;
}());
/** 构建工具的配置类 */
var BuildToolsCfg = /** @class */ (function () {
    function BuildToolsCfg() {
        this.GameName = "游戏名字";
        this.COCOS_IDE_PATH = "Cocos IDE 路径";
        this.platCfg = {};
    }
    BuildToolsCfg.prototype.init = function (jsonPath) {
        return __awaiter(this, void 0, void 0, function () {
            var jsonData;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        jsonData = getJsonData(jsonPath);
                        return [4 /*yield*/, this.serialize(jsonData)];
                    case 1:
                        _a.sent();
                        return [2 /*return*/];
                }
            });
        });
    };
    BuildToolsCfg.prototype.serialize = function (data) {
        return __awaiter(this, void 0, void 0, function () {
            var key, _a;
            return __generator(this, function (_b) {
                switch (_b.label) {
                    case 0:
                        for (key in data) {
                            this[key] = data[key];
                        }
                        _a = this;
                        return [4 /*yield*/, checkPath("请输入正确的【Cocos IDE】 路径", this.COCOS_IDE_PATH)];
                    case 1:
                        _a.COCOS_IDE_PATH = _b.sent();
                        console.log("BuildToolsCfg  ==> COCOS_IDE_PATH :", this.COCOS_IDE_PATH);
                        return [2 /*return*/];
                }
            });
        });
    };
    BuildToolsCfg.prototype.getPlatData = function (platformName) {
        return __awaiter(this, void 0, void 0, function () {
            var platCfg, input, platCfgData;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        platCfg = this.platCfg[platformName];
                        if (!!platCfg) return [3 /*break*/, 2];
                        return [4 /*yield*/, LogUtil_1["default"].logInputObject({
                                DEVELOP_TOOL_PATH: platformName + " 平台开发工具exe路径"
                            })];
                    case 1:
                        input = _a.sent();
                        platCfg = input;
                        _a.label = 2;
                    case 2:
                        platCfgData = new PlatformCfg();
                        return [4 /*yield*/, platCfgData.serialize(platCfg, platformName)];
                    case 3:
                        _a.sent();
                        this.platCfg[platformName] = platCfgData;
                        return [2 /*return*/, this.platCfg[platformName]];
                }
            });
        });
    };
    BuildToolsCfg.prototype.save = function (jsonPath) {
        var saveData = JSON.stringify(this);
        // console.log("====saveData===", saveData)
        // console.log(this.platCfg)
        fs_1["default"].writeFileSync(jsonPath, saveData);
    };
    return BuildToolsCfg;
}());
/** 平台构建的数据 */
var PlatformBuildData = /** @class */ (function () {
    function PlatformBuildData() {
        /** 构建配置数据 */
        this.buildCfgData = new BuildToolsCfg();
        /** 当前平台构建配置数据 */
        this.platformCfg = null;
        /** 当前渠道名字 */
        this.channelName = null;
        /** 当前平台名字 */
        this.platformName = null;
        /** 游戏总配置 */
        this.appCfgData = null;
        /** 游戏版本配置 */
        this.appVersionCfg = null;
        /** 项目路径 */
        this.PROJECT_DIR = null;
        /** 开始构建时间 */
        this.buildStartTime = 0;
        /** 资源远程地址 */
        this.resRemoteHost = "";
        /** 其他资源远程地址 */
        this.otherResRemoteHost = "";
        /** 渠道 构建上传配置 */
        this.channelBuildCfg = {
            deleteNoMatch: false,
            buildRes: { deleteRes: null, refreshUrl: null, remoteRes: null },
            gameCfg: { deleteRes: null, refreshUrl: null, remoteRes: null }
        };
        /** 构建配置文件地址 */
        this.buildCfgFliePath = null;
    }
    PlatformBuildData.prototype.checkJsonData = function (jsonPath) {
        if (!fs_1["default"].existsSync(jsonPath)) {
            var input = LogUtil_1["default"].logInput("请检查文件是否存在:" + jsonPath, function (str) {
                return fs_1["default"].existsSync(jsonPath);
            });
        }
        var jsonStr = fs_1["default"].readFileSync(jsonPath, 'utf8');
        return JSON.parse(jsonStr);
    };
    PlatformBuildData.prototype.init = function (PROJECT_DIR, channelName, platformName) {
        return __awaiter(this, void 0, void 0, function () {
            var buildCfgFliePath, appCfgFliePath, channelBuildCfgPath, allChannelBuildCfg, _a, filePath, input, remoteServerHost;
            return __generator(this, function (_b) {
                switch (_b.label) {
                    case 0:
                        this.PROJECT_DIR = PROJECT_DIR;
                        buildCfgFliePath = path_1["default"].join(PROJECT_DIR, 'PlatformBuildCfg.json');
                        appCfgFliePath = path_1["default"].join(PROJECT_DIR, "assets", 'AppVersionCfg.json');
                        channelBuildCfgPath = path_1["default"].join(PROJECT_DIR, 'ChannelBuildCfg.json');
                        this.channelName = channelName;
                        this.buildCfgFliePath = buildCfgFliePath;
                        console.log("buildCfgFliePath", buildCfgFliePath);
                        this.buildCfgData = new BuildToolsCfg();
                        return [4 /*yield*/, this.buildCfgData.init(buildCfgFliePath)];
                    case 1:
                        _b.sent();
                        this.appCfgData = this.checkJsonData(appCfgFliePath);
                        allChannelBuildCfg = this.checkJsonData(channelBuildCfgPath);
                        if (!allChannelBuildCfg.gameChannelList || !allChannelBuildCfg.gameChannelList[channelName]) {
                            console.log("未找到渠道配置", channelBuildCfgPath, channelName);
                        }
                        else {
                            this.channelBuildCfg = allChannelBuildCfg.gameChannelList[channelName];
                        }
                        console.log("渠道与平台", channelName, platformName);
                        _a = this;
                        return [4 /*yield*/, this.buildCfgData.getPlatData(platformName)];
                    case 2:
                        _a.platformCfg = _b.sent();
                        this.appVersionCfg = common_1["default"].curChannelData;
                        if (!!this.appVersionCfg) return [3 /*break*/, 5];
                        filePath = appCfgFliePath;
                        return [4 /*yield*/, LogUtil_1["default"].logInput("请检查 " + channelName + " 平台配置文件:" + filePath, function (str) {
                                return true;
                            })];
                    case 3:
                        input = _b.sent();
                        return [4 /*yield*/, this.init(PROJECT_DIR, channelName, platformName)];
                    case 4: return [2 /*return*/, _b.sent()];
                    case 5:
                        this.buildCfgData.save(buildCfgFliePath);
                        this.platformName = platformName;
                        remoteServerHost = HYPPkgBuilder_1["default"].cosTypeRoot + "/" + this.appCfgData.cosRootKey + "/" + channelName + "/" + this.appVersionCfg.version;
                        this.resRemoteHost = remoteServerHost + "/remote";
                        this.otherResRemoteHost = remoteServerHost + "/other";
                        return [2 /*return*/, true];
                }
            });
        });
    };
    return PlatformBuildData;
}());
exports["default"] = PlatformBuildData;
