"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
exports.__esModule = true;
var path_1 = __importDefault(require("path"));
var fs_1 = __importDefault(require("fs"));
var PlatformBuildCfg_1 = require("../PlatformBuildCfg");
var PlatformBuildData_1 = __importDefault(require("../PlatformBuildData"));
/** 首屏加载 */
var AddVersionModule = /** @class */ (function () {
    function AddVersionModule() {
    }
    /** 编译WX工程 */
    AddVersionModule.prototype.init = function (buildGameData) {
        this.buildGameData = buildGameData;
        this.addGameVersion_h5();
    };
    /** 替换游戏版本号 */
    AddVersionModule.prototype.addGameVersion = function () {
        console.log("================ 添加游戏版本号 ================\n");
        var PROJECT_DIR = this.buildGameData.PROJECT_DIR;
        var platformName = this.buildGameData.platformName;
        var platformFolder = PlatformBuildCfg_1.PlatformFolder[platformName];
        var path = path_1["default"].join(PROJECT_DIR, "build", platformFolder, "game.js");
        var jsonStr = fs_1["default"].readFileSync(path, 'utf8');
        var qqStr = "\n" + platformName + ".dataversion = '" + this.buildGameData.appVersionCfg.version + "';\n";
        var channelName = this.buildGameData.channelName;
        var channelStr = "\nwindow&&(window.gameChannelName = '" + channelName + "');\n";
        var versionStr = "\nwindow&&(window.dataversion = '" + this.buildGameData.appVersionCfg.version + "');\n";
        console.log("当前游戏版本号", this.buildGameData.appVersionCfg.version);
        jsonStr = jsonStr + qqStr + channelStr + versionStr;
        fs_1["default"].writeFileSync(path, jsonStr);
    };
    /** 替换游戏版本号 */
    AddVersionModule.prototype.addGameVersion_h5 = function () {
        var _this = this;
        console.log("================ 添加游戏版本号 ================\n");
        var PROJECT_DIR = this.buildGameData.PROJECT_DIR;
        var platformName = this.buildGameData.platformName;
        var platformFolder = PlatformBuildCfg_1.PlatformFolder[platformName];
        console.log(PROJECT_DIR, platformName, platformFolder);
        var platformFolderPath = path_1["default"].join(PROJECT_DIR, "build", platformFolder);
        // let fileList = FileUtil.getAllFileName(platformFolderPath)
        var addStr = function (filePath) {
            var path = filePath;
            var jsonStr = fs_1["default"].readFileSync(path, 'utf8');
            var qqStr = "\nwindow&&window." + platformName + "&&(" + platformName + ".dataversion = '" + _this.buildGameData.appVersionCfg.version + "');\n";
            var channelName = _this.buildGameData.channelName;
            var channelStr = "\nwindow&&(window.gameChannelName = '" + channelName + "');\n";
            var versionStr = "\nwindow&&(window.dataversion = '" + _this.buildGameData.appVersionCfg.version + "');\n";
            console.log("当前游戏版本号", _this.buildGameData.appVersionCfg.version);
            jsonStr = jsonStr + qqStr + channelStr + versionStr;
            fs_1["default"].writeFileSync(path, jsonStr);
        };
        var files = fs_1["default"].readdirSync(platformFolderPath);
        files.forEach(function (item, index) {
            //lstatSync方法返回一个stat数组对象
            var path = path_1["default"].join(platformFolderPath, item);
            var stat = fs_1["default"].lstatSync(path);
            if (stat.isDirectory() !== true) {
                if (item.includes("main") && item.includes(".js")) {
                    addStr(path);
                }
            }
        });
        // console.log(fileList)
    };
    return AddVersionModule;
}());
exports["default"] = AddVersionModule;
function test(myArgs) {
    return __awaiter(this, void 0, void 0, function () {
        var PROJECT_DIR, channelName, platformName, buildGameData, speedLoad;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0:
                    PROJECT_DIR = myArgs[1];
                    channelName = myArgs[2];
                    platformName = myArgs[3];
                    console.warn("[首屏优化]", PROJECT_DIR, channelName, platformName);
                    buildGameData = new PlatformBuildData_1["default"]();
                    return [4 /*yield*/, buildGameData.init(PROJECT_DIR, channelName, platformName)];
                case 1:
                    _a.sent();
                    console.log(buildGameData);
                    speedLoad = new AddVersionModule();
                    speedLoad.init(buildGameData);
                    return [2 /*return*/];
            }
        });
    });
}
// var myArgs = process.argv.slice(2);
// switch (myArgs[0]) {
//     case "run":
//         test(myArgs)
//         break;
//     default:
//         break;
// }
