# All files / utils drawShapes.ts

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     export const drawCircle = (
      ctx: CanvasRenderingContext2D,
      x: number,
      y: number,
      Idiameter: number = 5
    ) => {
      ctx.lineWidth = diameter
      ctx.beginPath()
      ctx.lineCap = 'round'
      ctx.moveTo(x, y)
      ctx.lineTo(x, y)
      ctx.stroke()
      ctx.lineCap = 'butt'
    }

    export const drawSquare = (
      ctx: CanvasRenderingContext2D,
      centerX: number,
      centerY: number,
      Isize: number = 4
    ) => {
      const x = centerX - size / 2
      const y = centerY - size / 2
      ctx.beginPath()
      ctx.rect(x, y, size, size)
      ctx.fill()
    }

    export const drawTriangle = (
      ctx: CanvasRenderingContext2D,
      centerX: number,
      centerY: number,
      IsideLength: number = 3
    ) => {
      // Stroking and filling an area will result in a shape whose sides extend a
      // little bit further than the same shape that is only filled
      const STROKE_DELTA = 0.5
      const halfSideLength = sideLength / 2 + STROKE_DELTA

      ctx.beginPath()
      ctx.moveTo(centerX - halfSideLength, centerY + halfSideLength)
      ctx.lineTo(centerX + halfSideLength, centerY + halfSideLength)
      ctx.lineTo(centerX, centerY - halfSideLength)
      ctx.fill()
    }

    export const drawPlus = (
      ctx: CanvasRenderingContext2D,
      centerX: number,
      centerY: number,
      Isize: number = 6
    ) => {
      const mid = size / 2

      ctx.lineWidth = 2

      ctx.beginPath()
      ctx.moveTo(centerX - mid, centerY)
      ctx.lineTo(centerX + mid, centerY)
      ctx.stroke()

      ctx.beginPath()
      ctx.moveTo(centerX, centerY - mid)
      ctx.lineTo(centerX, centerY + mid)
      ctx.stroke()
    }

    export const drawEx = (
      ctx: CanvasRenderingContext2D,
      centerX: number,
      centerY: number,
      Isize: number = 6
    ) => {
      const mid = size / 2

      ctx.lineWidth = 2

      ctx.beginPath()
      ctx.moveTo(centerX - mid, centerY - mid)
      ctx.lineTo(centerX + mid, centerY + mid)
      ctx.closePath()
      ctx.stroke()

      ctx.beginPath()
      ctx.moveTo(centerX - mid, centerY + mid)
      ctx.lineTo(centerX + mid, centerY - mid)
      ctx.closePath()
      ctx.stroke()
    }

    export const drawTritip = (
      ctx: CanvasRenderingContext2D,
      centerX: number,
      centerY: number,
      Isize: number = 3
    ) => {
      const cos30 = 0.86602540378
      const sin30 = 0.5

      ctx.lineWidth = 1

      ctx.beginPath()
      ctx.moveTo(centerX, centerY)
      ctx.lineTo(centerX + cos30 * size, centerY + sin30 * size)
      ctx.closePath()
      ctx.stroke()

      ctx.beginPath()
      ctx.moveTo(centerX, centerY)
      ctx.lineTo(centerX - cos30 * size, centerY + sin30 * size)
      ctx.closePath()
      ctx.stroke()

      ctx.beginPath()
      ctx.moveTo(centerX, centerY)
      ctx.lineTo(centerX, centerY - size)
      ctx.closePath()
      ctx.stroke()
    }