/* harmony default export */

/* harmony import */

/*#__PURE__*/

/**
* An ISLE component that allows you to create and control multiple flippable cards (e.g. in a game of Memory).
*
* @property {Array<Object>} values - the values for the respective cards, input in an array that has entry fields for a `front` and `back` value. Such a value could be a string, but also a full fledged ISLE component
* @property {Array<Object>} cardStyles - allows to override the given styles. Handles objects with  `container`, `front` and `back` keys
* @property {string} game - multi-card games. Can be either `memory` or `bingo`.
* @property {string} language - voice recognition language identifier
* @property {Function} onChange - a function that receives the matrix of the flippable cards
* @property {boolean} oneTime - indicates whether the flip process may be executed just once
* @property {Object} animation - if set the component uses an entry animation; the object contains a name (like `anim-scale-up`) and a duration (like `1.7s` = 1.7 seconds)
* @property {Object} style - CSS inline styles
*/

/***/

// Check left diagonal:

// Check right diagonal:

// EXPORTS //

// FUNCTIONS //

// MAIN //

// MODULES //

// PROPERTIES //

// VARIABLES //
