/* */

/* eslint-disable no-return-assign */

/* harmony default export */

/* harmony export (binding) */

/* harmony import */

/* harmony reexport (safe) */

/*#__PURE__*/

/**
         * If a prop switches from controlled to Uncontrolled
         * reset its value to the defaultValue
         */

/**
   * A Callback fired by the Overlay when it wishes to be hidden.
   *
   * __required__ when `rootClose` is `true`.
   *
   * @type func
   */

/**
   * A DOM Element, Ref to an element, or function that returns either. The `container` will have the Portal children
   * appended to it.
   */

/**
   * A DOM Element, Ref to an element, or function that returns either. The `target` element is where
   * the overlay is positioned relative to.
   */

/**
   * A `react-transition-group@2.0.0` `<Transition/>` component
   * used to animate the overlay as it changes visibility.
   */

/**
   * A render prop that returns an element to overlay and position. See
   * the [react-popper documentation](https://github.com/FezVrasta/react-popper#children) for more info.
   *
   * @type {Function ({
   *   show: boolean,
   *   placement: Placement,
   *   update: () => void,
   *   forceUpdate: () => void,
   *   props: {
   *     ref: (?HTMLElement) => void,
   *     style: { [string]: string | number },
   *     aria-labelledby: ?string
   *     [string]: string | number,
   *   },
   *   arrowProps: {
   *     ref: (?HTMLElement) => void,
   *     style: { [string]: string | number },
   *     [string]: string | number,
   *   },
   * }) => React.Element}
   */

/**
   * A set of popper options and props passed directly to react-popper's Popper component.
   */

/**
   * Callback fired after the Overlay finishes transitioning in
   */

/**
   * Callback fired after the Overlay finishes transitioning out
   */

/**
   * Callback fired as the Overlay begins to transition in
   */

/**
   * Callback fired as the Overlay begins to transition out
   */

/**
   * Callback fired before the Overlay transitions in
   */

/**
   * Callback fired right before the Overlay transitions out
   */

/**
   * Control how much space there is between the edge of the boundary element and overlay.
   * A convenience shortcut to setting `popperConfig.modfiers.preventOverflow.padding`
   */

/**
   * Enables the Popper.js `flip` modifier, allowing the Overlay to
   * automatically adjust it's placement in case of overlap with the viewport or toggle.
   * Refer to the [flip docs](https://popper.js.org/popper-documentation.html#modifiers..flip.enabled) for more info
   */

/**
   * If a prop switches from controlled to Uncontrolled
   * reset its value to the defaultValue
   */

/**
   * Set the visibility of the Overlay
   */

/**
   * Specify disabled for disable RootCloseWrapper
   */

/**
   * Specify event for toggling overlay
   */

/**
   * Specify whether the overlay should trigger `onHide` when the user clicks outside the overlay
   */

/**
   * useful when wrapping a Component and you want to control
   * everything
   */

/**
 * An `addEventListener` ponyfill, supports the `once` option
 */

/**
 * Attach a callback that fires when a component unmounts
 *
 * @param fn Handler to run when the component unmounts
 * @category effects
 */

/**
 * Copyright (c) 2013-present, Facebook, Inc.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

/**
 * Copyright (c) 2013-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 */

/**
 * Copyright 2013-2014, Facebook, Inc.
 * All rights reserved.
 * https://github.com/facebook/react/blob/2aeb8a2a6beb00617a4217f7f8284924fa2ad819/src/vendor/core/hyphenateStyleName.js
 */

/**
 * Creates a `Ref` whose value is updated in an effect, ensuring the most recent
 * value is the one rendered with. Generally only required for Concurrent mode usage
 * where previous work in `render()` may be discarded befor being used.
 *
 * This is safe to access in an event handler.
 *
 * @param value The `Ref` value
 */

/**
 * Returns a controller object for setting a timeout that is properly cleaned up
 * once the component unmounts. New timeouts cancel and replace existing ones.
 */

/**
 * Returns a ref that is immediately updated with the new value
 *
 * @param value The Ref value
 * @category refs
 */

/**
 * Use invariant() to assert state which your program assumes to be true.
 *
 * Provide sprintf-style format (only %s is supported) and arguments
 * to provide information about what broke and what you were
 * expecting.
 *
 * The invariant message will be stripped in production, but the invariant
 * will remain to ensure logic does not differ in production.
 */

/** Specify where the overlay element is positioned in relation to the target element */

/***/

//         nextStatus = ENTERING

//         nextStatus = EXITING

//       if (status !== ENTERING && status !== ENTERED) {

//       if (status === ENTERING || status === ENTERED) {

//       }

//     const { status } = this.state

//     if (this.props.in) {

//     }

//     } else {

//   if (prevProps !== this.props) {

//   let nextStatus = null

//   return { nextStatus }

//   }

// 16.3+ will not execute our will-update method;

// @ts-ignore

// Add a flag to suppress these warnings for this special case.

// As a workaround, use cWM and cWRP to invoke the new static lifecycle.

// As a workaround, use cWU to invoke the new lifecycle.

// Because for <= 15.x versions this might be a "prevContext" object.

// Because get-snapshot might return a falsy value.

// Because they would work differently between older and newer (16.3+) versions of React.

// Binding "this" is important for shallow renderer support.

// Call this.constructor.gDSFP to support sub-classes.

// Don't bother showing anything if we don't have to.

// Don't un-render the overlay while it's transitioning out.

// Error if any of these lifecycles are present,

// For simplicity, if the timeout is short, just set a normal timeout.

// If new component APIs are defined, "unsafe" lifecycles won't be called.

// In the context of a TransitionGroup all enters are really appears

// It will pass a snapshot value to did-update though.

// Name the function so it is clearer in the documentation

// Newer versions of React will ignore that lifecycle if gSBU exists.

// Newer versions of React will ignore these lifecycles if gDSFP exists.

// Older versions will require our polyfilled will-update value.

// React <= 16.2 does not support getSnapshotBeforeUpdate.

// React <= 16.2 does not support static getDerivedStateFromProps.

// React may warn about cWM/cWRP/cWU methods being deprecated.

// React's built version is broken: https://github.com/facebook/react/issues/4251

// Simple implementation of mouseEnter and mouseLeave.

// So check for the explicit __reactInternalSnapshotFlag flag to determine behavior.

// TODO: remove fallback for next major

// This shouldn't be necessary, but there are weird race conditions with

// Use the setState() updater to ensure state isn't stale in certain edge cases.

// We also can't just check "__reactInternalSnapshot",

// We need to handle both cases, but can't just check for the presence of "maybeSnapshot",

// add default propTypes for folks that use runtime checks

// allows for nested Transitions

// eslint-disable-next-line @typescript-eslint/no-unused-expressions

// eslint-disable-next-line no-multi-assign

// for cases when the trigger is disabled and mouseOut/Over can cause flicker

// getSnapshotBeforeUpdate(prevProps) {

// if we are mounting and running this it means appear _must_ be set

// moving from one child element to another.

// nextStatus will always be ENTERING or EXITING.

// no enter animation skip right to ENTERED

// no exit animation skip right to EXITED

// reading a dimension prop will cause the browser to recalculate,

// setState callbacks and unmounting in testing, so always make sure that

// types are confused between node and web here IDK

// we can cancel any pending setState callbacks after we unmount.

// we don't care about invariant's own frame

// which will let our animations work

// }

//let setState trigger the update
