/** @packageDocumentation
 * @module WebGL
 */
import { VertexShaderBuilder } from "../ShaderBuilder";
/** Add support for a lookup table to the vertex shader. Returns the code used to initialize the global variables.
 * @internal
 */
export declare function addLookupTable(sb: VertexShaderBuilder, lutName: string, mult?: string, addInitializer?: boolean): string;
//# sourceMappingURL=LookupTable.d.ts.map