"use strict";
/*---------------------------------------------------------------------------------------------
* Copyright (c) Bentley Systems, Incorporated. All rights reserved.
* See LICENSE.md in the project root for license terms and full copyright notice.
*--------------------------------------------------------------------------------------------*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    var desc = Object.getOwnPropertyDescriptor(m, k);
    if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
      desc = { enumerable: true, get: function() { return m[k]; } };
    }
    Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
    for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
// These are strictly exported for tests - consumers of the imodeljs library
// should use the abstractions supplied in /render/*, not the implementations in
// /render/webgl/* which are subject to change at any time.
__exportStar(require("./render/webgl/AttributeBuffers"), exports);
__exportStar(require("./render/webgl/AttributeMap"), exports);
__exportStar(require("./render/webgl/BatchState"), exports);
__exportStar(require("./render/webgl/BatchUniforms"), exports);
__exportStar(require("./render/webgl/BranchStack"), exports);
__exportStar(require("./render/webgl/BranchState"), exports);
__exportStar(require("./render/webgl/CachedGeometry"), exports);
__exportStar(require("./render/webgl/ClippingProgram"), exports);
__exportStar(require("./render/webgl/ClipStack"), exports);
__exportStar(require("./render/webgl/ClipVolume"), exports);
__exportStar(require("./render/webgl/ColorInfo"), exports);
__exportStar(require("./render/webgl/Diagnostics"), exports);
__exportStar(require("./render/webgl/DrawCommand"), exports);
__exportStar(require("./render/webgl/EdgeGeometry"), exports);
__exportStar(require("./render/webgl/EdgeSettings"), exports);
__exportStar(require("./render/webgl/FeatureOverrides"), exports);
__exportStar(require("./render/webgl/FloatRGBA"), exports);
__exportStar(require("./render/webgl/FrameBuffer"), exports);
__exportStar(require("./render/webgl/FrustumUniforms"), exports);
__exportStar(require("./render/webgl/GL"), exports);
__exportStar(require("./render/webgl/Graphic"), exports);
__exportStar(require("./render/webgl/IndexedEdgeGeometry"), exports);
__exportStar(require("./render/webgl/LineCode"), exports);
__exportStar(require("./render/webgl/Matrix"), exports);
__exportStar(require("./render/webgl/Mesh"), exports);
__exportStar(require("./render/webgl/MeshData"), exports);
__exportStar(require("./render/webgl/MeshGeometry"), exports);
__exportStar(require("./render/webgl/PlanarClassifier"), exports);
__exportStar(require("./render/webgl/PlanarGrid"), exports);
__exportStar(require("./render/webgl/PointString"), exports);
__exportStar(require("./render/webgl/Polyline"), exports);
__exportStar(require("./render/webgl/Primitive"), exports);
__exportStar(require("./render/webgl/RealityModelUniforms"), exports);
__exportStar(require("./render/webgl/RenderBuffer"), exports);
__exportStar(require("./render/webgl/RenderCommands"), exports);
__exportStar(require("./render/webgl/RenderFlags"), exports);
__exportStar(require("./render/webgl/RenderState"), exports);
__exportStar(require("./render/webgl/ScreenSpaceEffect"), exports);
__exportStar(require("./render/webgl/ShaderBuilder"), exports);
__exportStar(require("./render/webgl/ShaderProgram"), exports);
__exportStar(require("./render/webgl/ShadowUniforms"), exports);
__exportStar(require("./render/webgl/SurfaceGeometry"), exports);
__exportStar(require("./render/webgl/Sync"), exports);
__exportStar(require("./render/webgl/System"), exports);
__exportStar(require("./render/webgl/PerformanceMetrics"), exports);
__exportStar(require("./render/webgl/Target"), exports);
__exportStar(require("./render/webgl/TargetGraphics"), exports);
__exportStar(require("./render/webgl/TargetUniforms"), exports);
__exportStar(require("./render/webgl/Technique"), exports);
__exportStar(require("./render/webgl/TechniqueFlags"), exports);
__exportStar(require("./render/webgl/TechniqueId"), exports);
__exportStar(require("./render/webgl/Texture"), exports);
__exportStar(require("./render/webgl/UniformHandle"), exports);
__exportStar(require("./render/webgl/VertexLUT"), exports);
__exportStar(require("./render/webgl/ViewRectUniforms"), exports);
__exportStar(require("./render/webgl/VisibleTileFeatures"), exports);
//# sourceMappingURL=webgl.js.map