/** @packageDocumentation
 * @module WebGL
 */
import { ShaderBuilder } from "../ShaderBuilder";
/**
 * Adds a uniform holding the current render pass and a set of kRenderPass_* constants
 * uniform float u_renderPass
 * @internal
 */
export declare function addRenderPass(builder: ShaderBuilder): void;
//# sourceMappingURL=RenderPass.d.ts.map