/** @packageDocumentation
 * @module WebGL
 */
import { ProgramBuilder } from "../ShaderBuilder";
import { IsInstanced, PositionType } from "../TechniqueFlags";
/** @internal */
export declare function createPointStringHiliter(instanced: IsInstanced, posType: PositionType): ProgramBuilder;
/** @internal */
export declare function createPointStringBuilder(instanced: IsInstanced, posType: PositionType): ProgramBuilder;
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