import { ProgramBuilder } from "../ShaderBuilder";
/** Adds the atmospheric effect to a technique
 * @internal
 * @param perFragmentCompute If true, the effect is computed per fragment as opposed to per vertex.
 */
export declare function addAtmosphericScatteringEffect(builder: ProgramBuilder, isSkyBox: boolean, perFragmentCompute: boolean): void;
//# sourceMappingURL=Atmosphere.d.ts.map