Constructor
new WireframePass(scene, camera)
- Description:
构造函数
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
scene |
Scene | 场景 |
camera |
Camera | 相机 |
Extends
- Pass
Members
(readonly) changed :EventSubscriber
- Description:
状态改变事件订阅器
- Source:
状态改变事件订阅器
Type:
- EventSubscriber
color :Color
- Description:
线框颜色
- Source:
- Default Value:
- 0x000000
线框颜色
Type:
- Color
linewidth :number
- Description:
线框线宽
- Source:
- Default Value:
- 1.0
线框线宽
Type:
- number
selectedObjects :Array.<Object3D>|undefined
- Description:
选中对象数组,为undefined时,表示全局显示场景所有对象。
- Source:
选中对象数组,为undefined时,表示全局显示场景所有对象。
Type:
- Array.<Object3D> | undefined
(readonly) wireframeMaterial :ShaderMaterial
- Description:
线框材质
- Source:
线框材质
Type:
- ShaderMaterial
Methods
dispose()
- Description:
释放资源
- Source:
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive)
- Description:
渲染
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
renderer |
WebGLRenderer | 渲染器 |
writeBuffer |
WebGLRenderTarget | 写入缓冲区 |
readBuffer |
WebGLRenderTarget | 读取缓冲区 |
deltaTime |
number | 时间差 |
maskActive |
boolean | 是否激活遮罩 |