import { EventEmitter } from "node:events";
export { ChainEvent };
/**
 * Important chain events that occur during normal chain operation.
 *
 * Chain events can be broken into several categories:
 * - Clock: the chain's clock is updated
 * - Fork Choice: the chain's fork choice is updated
 * - Checkpointing: the chain processes epoch boundaries
 */
var ChainEvent;
(function (ChainEvent) {
    /**
     * This event signals that the chain has processed (or reprocessed) a checkpoint.
     *
     * This event is not tied to clock events, but rather tied to generation (or regeneration) of state.
     * This event is guaranteed to be called after _any_ checkpoint is processed, including skip-slot checkpoints, checkpoints that are formed as a result of processing blocks, etc.
     */
    ChainEvent["checkpoint"] = "checkpoint";
    /**
     * This event signals that the fork choice store has been updated.
     *
     * This event is guaranteed to be triggered whenever the fork choice justified checkpoint is updated. This is either in response to a newly processed block or a new clock tick.
     */
    ChainEvent["forkChoiceJustified"] = "forkChoice:justified";
    /**
     * This event signals that the fork choice store has been updated.
     *
     * This event is guaranteed to be triggered whenever the fork choice justified checkpoint is updated. This is in response to a newly processed block.
     */
    ChainEvent["forkChoiceFinalized"] = "forkChoice:finalized";
    /**
     * This event signals that dependent services (e.g. custody sampling) should update to account for the new target group count.
     */
    ChainEvent["updateTargetCustodyGroupCount"] = "updateTargetCustodyGroupCount";
    /**
     * This event signals that data columns have been fetched from the execution engine
     * and are ready to be published.
     */
    ChainEvent["publishDataColumns"] = "publishDataColumns";
    /**
     * This event signals that blobs have been fetched from the execution engine
     * and are ready to be published.
     */
    ChainEvent["publishBlobSidecars"] = "publishBlobSidecars";
    /**
     * Trigger an update of status so reqresp by peers have current earliestAvailableSlot
     */
    ChainEvent["updateStatus"] = "updateStatus";
    /**
     * Trigger a BlockInputSync for blocks where the parentRoot is not known to fork choice
     */
    ChainEvent["unknownParent"] = "unknownParent";
    /**
     * Trigger BlockInputSync for objects that correspond to a block that is not known to fork choice
     */
    ChainEvent["unknownBlockRoot"] = "unknownBlockRoot";
    /**
     * Trigger BlockInputSync for blocks that are partially received via gossip but are not complete by time the
     * cut-off window passes for waiting on gossip
     */
    ChainEvent["incompleteBlockInput"] = "incompleteBlockInput";
})(ChainEvent || (ChainEvent = {}));
/**
 * Emits important chain events that occur during normal chain operation.
 *
 * Chain events can be broken into several categories:
 * - Clock: the chain's clock is updated
 * - Fork Choice: the chain's fork choice is updated
 * - Processing: the chain processes attestations and blocks, either successfully or with an error
 * - Checkpointing: the chain processes epoch boundaries
 */
export class ChainEventEmitter extends EventEmitter {
}
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