import { z } from 'zod';
import GridData from './grid.js';
export type PuzzleMetadata = {
    /**
     * The title of the puzzle. (required)
     */
    title: string;
    /**
     * The author of the puzzle. (required)
     */
    author: string;
    /**
     * A description of the puzzle. (can be empty)
     */
    description: string;
    /**
     * A link to a place to discuss this puzzle. (can be empty)
     */
    link: string;
    /**
     * The difficulty of the puzzle, from 1 to 10. (required)
     *
     * 6-10 represent star difficulties.
     */
    difficulty: number;
};
export declare const MetadataSchema: z.ZodObject<{
    title: z.ZodString;
    author: z.ZodString;
    description: z.ZodString;
    link: z.ZodString;
    difficulty: z.ZodNumber;
}, "strict", z.ZodTypeAny, {
    description: string;
    title: string;
    author: string;
    link: string;
    difficulty: number;
}, {
    description: string;
    title: string;
    author: string;
    link: string;
    difficulty: number;
}>;
export declare const PuzzleSchema: z.ZodObject<{
    title: z.ZodString;
    author: z.ZodString;
    description: z.ZodString;
    link: z.ZodString;
    difficulty: z.ZodNumber;
    grid: z.ZodType<GridData, z.ZodTypeDef, GridData>;
    solution: z.ZodNullable<z.ZodType<GridData, z.ZodTypeDef, GridData>>;
}, "strict", z.ZodTypeAny, {
    description: string;
    grid: GridData;
    title: string;
    author: string;
    link: string;
    difficulty: number;
    solution: GridData | null;
}, {
    description: string;
    grid: GridData;
    title: string;
    author: string;
    link: string;
    difficulty: number;
    solution: GridData | null;
}>;
export type Puzzle = PuzzleMetadata & {
    /**
     * The grid of the puzzle. (required)
     *
     * You must fix all given cells in the grid. The rest of the cells will be cleared.
     */
    grid: GridData;
    /**
     * The solution to the puzzle. (optional)
     *
     * You should provide a solution if a rule requires it. Otherwise, the rule can never be satisfied.
     *
     * If there are no rules that require a solution, this field will be ignored.
     */
    solution: GridData | null;
};
