export default class TileConnections {
    constructor() {
        for (let i = -1; i <= 1; i++) {
            this[i] = {};
            for (let j = -1; j <= 1; j++) {
                this[i][j] = false;
            }
        }
    }
    get topLeft() {
        return this[-1][-1];
    }
    set topLeft(value) {
        this[-1][-1] = value;
    }
    get top() {
        return this[-1][0];
    }
    set top(value) {
        this[-1][0] = value;
    }
    get topRight() {
        return this[-1][1];
    }
    set topRight(value) {
        this[-1][1] = value;
    }
    get left() {
        return this[0][-1];
    }
    set left(value) {
        this[0][-1] = value;
    }
    get center() {
        return this[0][0];
    }
    set center(value) {
        this[0][0] = value;
    }
    get right() {
        return this[0][1];
    }
    set right(value) {
        this[0][1] = value;
    }
    get bottomLeft() {
        return this[1][-1];
    }
    set bottomLeft(value) {
        this[1][-1] = value;
    }
    get bottom() {
        return this[1][0];
    }
    set bottom(value) {
        this[1][0] = value;
    }
    get bottomRight() {
        return this[1][1];
    }
    set bottomRight(value) {
        this[1][1] = value;
    }
    equals(other) {
        for (let i = -1; i <= 1; i++) {
            for (let j = -1; j <= 1; j++) {
                if (this[i][j] !== other[i][j]) {
                    return false;
                }
            }
        }
        return true;
    }
}
