# MapGISFeatureLayer

#### new Cesium.MapGISFeatureLayer(imageryProvider, options)
MapGIS/Feature/MapGISFeatureLayer.js 151

An imagery layer that displays tiled image data from a single imagery provider on a `Globe`.

Name | Type | Description
--- | --- | ---
`imageryProvider` | ImageryProvider | The imagery provider to use.

`options`

Object

optional Object with the following properties:

Name | Type | Default | Description
--- | --- | --- | ---
`rectangle` | Rectangle | `imageryProvider.rectangle` | optional The rectangle of the layer. This rectangle can limit the visible portion of the imagery provider.

`alpha`

Number | function

`1.0`

optional The alpha blending value of this layer, from 0.0 to 1.0. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile.

`nightAlpha`

Number | function

`1.0`

optional The alpha blending value of this layer on the night side of the globe, from 0.0 to 1.0. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile. This only takes effect when `enableLighting` is `true`.

`dayAlpha`

Number | function

`1.0`

optional The alpha blending value of this layer on the day side of the globe, from 0.0 to 1.0. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile. This only takes effect when `enableLighting` is `true`.

`brightness`

Number | function

`1.0`

optional The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the brightness is required, and it is expected to return the brightness value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.

`contrast`

Number | function

`1.0`

optional The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the contrast is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.

`hue`

Number | function

`0.0`

optional The hue of this layer. 0.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the hue is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.

`saturation`

Number | function

`1.0`

optional The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the saturation is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.

`gamma`

Number | function

`1.0`

optional The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature `function(frameState, layer, x, y, level)`. The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the gamma is required, and it is expected to return the gamma value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.

`splitDirection` | ImagerySplitDirection | function | `ImagerySplitDirection.NONE` | optional The `ImagerySplitDirection` split to apply to this layer.
`minificationFilter` | TextureMinificationFilter | `TextureMinificationFilter.LINEAR` | optional The texture minification filter to apply to this layer. Possible values are `TextureMinificationFilter.LINEAR` and `TextureMinificationFilter.NEAREST`.
`magnificationFilter` | TextureMagnificationFilter | `TextureMagnificationFilter.LINEAR` | optional The texture minification filter to apply to this layer. Possible values are `TextureMagnificationFilter.LINEAR` and `TextureMagnificationFilter.NEAREST`.
`show` | Boolean | `true` | optional True if the layer is shown; otherwise, false.
`maximumAnisotropy` | Number | `maximum supported` | optional The maximum anisotropy level to use for texture filtering. If this parameter is not specified, the maximum anisotropy supported by the WebGL stack will be used. Larger values make the imagery look better in horizon views.
`minimumTerrainLevel` | Number |  | optional The minimum terrain level-of-detail at which to show this imagery layer, or undefined to show it at all levels. Level zero is the least-detailed level.
`maximumTerrainLevel` | Number |  | optional The maximum terrain level-of-detail at which to show this imagery layer, or undefined to show it at all levels. Level zero is the least-detailed level.
`cutoutRectangle` | Rectangle |  | optional Cartographic rectangle for cutting out a portion of this MapGISFeatureLayer.
`colorToAlpha` | Color |  | optional Color to be used as alpha.
`colorToAlphaThreshold` | Number | `0.004` | optional Threshold for color-to-alpha.

### Members

#### static Cesium.MapGISFeatureLayer.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD : Number
MapGIS/Feature/MapGISFeatureLayer.js 596

This value is used as the default threshold for color-to-alpha if one is not provided during construction or by the imagery provider.

Default Value: `0.004`

#### static Cesium.MapGISFeatureLayer.DEFAULT_BRIGHTNESS : Number
MapGIS/Feature/MapGISFeatureLayer.js 536

This value is used as the default brightness for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the brightness of the imagery.

Default Value: `1.0`

#### static Cesium.MapGISFeatureLayer.DEFAULT_CONTRAST : Number
MapGIS/Feature/MapGISFeatureLayer.js 543

This value is used as the default contrast for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the contrast of the imagery.

Default Value: `1.0`

#### static Cesium.MapGISFeatureLayer.DEFAULT_GAMMA : Number
MapGIS/Feature/MapGISFeatureLayer.js 564

This value is used as the default gamma for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the gamma of the imagery.

Default Value: `1.0`

#### static Cesium.MapGISFeatureLayer.DEFAULT_HUE : Number
MapGIS/Feature/MapGISFeatureLayer.js 550

This value is used as the default hue for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the hue of the imagery.

Default Value: `0.0`

#### static Cesium.MapGISFeatureLayer.DEFAULT_MAGNIFICATION_FILTER : TextureMagnificationFilter
MapGIS/Feature/MapGISFeatureLayer.js 588

This value is used as the default texture magnification filter for the imagery layer if one is not provided during construction or by the imagery provider.

Default Value: `TextureMagnificationFilter.LINEAR`

#### static Cesium.MapGISFeatureLayer.DEFAULT_MINIFICATION_FILTER : TextureMinificationFilter
MapGIS/Feature/MapGISFeatureLayer.js 580

This value is used as the default texture minification filter for the imagery layer if one is not provided during construction or by the imagery provider.

Default Value: `TextureMinificationFilter.LINEAR`

#### static Cesium.MapGISFeatureLayer.DEFAULT_SATURATION : Number
MapGIS/Feature/MapGISFeatureLayer.js 557

This value is used as the default saturation for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the saturation of the imagery.

Default Value: `1.0`

#### static Cesium.MapGISFeatureLayer.DEFAULT_SPLIT : ImagerySplitDirection
MapGIS/Feature/MapGISFeatureLayer.js 572

This value is used as the default split for the imagery layer if one is not provided during construction or by the imagery provider.

Default Value: `ImagerySplitDirection.NONE`

#### alpha : Number
MapGIS/Feature/MapGISFeatureLayer.js 163

The alpha blending value of this layer, with 0.0 representing fully transparent and 1.0 representing fully opaque.

Default Value: `1.0`

#### brightness : Number
MapGIS/Feature/MapGISFeatureLayer.js 190

The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.

Default Value: ``MapGISFeatureLayer.DEFAULT_BRIGHTNESS``

#### colorToAlpha : Color
MapGIS/Feature/MapGISFeatureLayer.js 303

Color value that should be set to transparent.

#### colorToAlphaThreshold : Number
MapGIS/Feature/MapGISFeatureLayer.js 310

Normalized (0-1) threshold for color-to-alpha.

#### contrast : Number
MapGIS/Feature/MapGISFeatureLayer.js 199

The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it.

Default Value: ``MapGISFeatureLayer.DEFAULT_CONTRAST``

#### cutoutRectangle : Rectangle
MapGIS/Feature/MapGISFeatureLayer.js 296

Rectangle cutout in this layer of imagery.

#### dayAlpha : Number
MapGIS/Feature/MapGISFeatureLayer.js 181

The alpha blending value of this layer on the day side of the globe, with 0.0 representing fully transparent and 1.0 representing fully opaque. This only takes effect when `Globe#enableLighting` is `true`.

Default Value: `1.0`

#### gamma : Number
MapGIS/Feature/MapGISFeatureLayer.js 224

The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.

Default Value: ``MapGISFeatureLayer.DEFAULT_GAMMA``

#### hue : Number
MapGIS/Feature/MapGISFeatureLayer.js 207

The hue of this layer in radians. 0.0 uses the unmodified imagery color.

Default Value: ``MapGISFeatureLayer.DEFAULT_HUE``

#### readonly imageryProvider : ImageryProvider
MapGIS/Feature/MapGISFeatureLayer.js 473

Gets the imagery provider for this layer.

#### magnificationFilter : TextureMagnificationFilter
MapGIS/Feature/MapGISFeatureLayer.js 258

The `TextureMagnificationFilter` to apply to this layer. Possible values are `TextureMagnificationFilter.LINEAR` (the default) and `TextureMagnificationFilter.NEAREST`. To take effect, this property must be set immediately after adding the imagery layer. Once a texture is loaded it won't be possible to change the texture filter used.

Default Value: ``MapGISFeatureLayer.DEFAULT_MAGNIFICATION_FILTER``

#### minificationFilter : TextureMinificationFilter
MapGIS/Feature/MapGISFeatureLayer.js 245

The `TextureMinificationFilter` to apply to this layer. Possible values are `TextureMinificationFilter.LINEAR` (the default) and `TextureMinificationFilter.NEAREST`. To take effect, this property must be set immediately after adding the imagery layer. Once a texture is loaded it won't be possible to change the texture filter used.

Default Value: ``MapGISFeatureLayer.DEFAULT_MINIFICATION_FILTER``

#### nightAlpha : Number
MapGIS/Feature/MapGISFeatureLayer.js 172

The alpha blending value of this layer on the night side of the globe, with 0.0 representing fully transparent and 1.0 representing fully opaque. This only takes effect when `Globe#enableLighting` is `true`.

Default Value: `1.0`

#### readonly rectangle : Rectangle
MapGIS/Feature/MapGISFeatureLayer.js 486

Gets the rectangle of this layer. If this rectangle is smaller than the rectangle of the `ImageryProvider`, only a portion of the imagery provider is shown.

#### saturation : Number
MapGIS/Feature/MapGISFeatureLayer.js 216

The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it.

Default Value: ``MapGISFeatureLayer.DEFAULT_SATURATION``

#### show : Boolean
MapGIS/Feature/MapGISFeatureLayer.js 266

Determines if this layer is shown.

Default Value: `true`

#### splitDirection : ImagerySplitDirection
MapGIS/Feature/MapGISFeatureLayer.js 232

The `ImagerySplitDirection` to apply to this layer.

Default Value: ``MapGISFeatureLayer.DEFAULT_SPLIT``

#### translucency : Number
MapGIS/Feature/MapGISFeatureLayer.js 513

透明度属性

### Methods

#### _appendPrimitives(imagery)
MapGIS/Feature/MapGISFeatureLayer.js 1369

供imagery调用的使用自身矢量数据绘制Primitive

Name | Type | Description
--- | --- | ---
`imagery` | Object | The imagery to add Primitives.

##### Example:

    imagery.imageryLayer._appendPrimitives(imagery);

#### addVector(id, options) → Primitive
MapGIS/Feature/MapGISFeatureLayer.js 1716

向图层添加矢量要素，所添加的要素类型需要与图层已加载要素类型一致

Name | Type | Description
--- | --- | ---
`id` | Number | 矢量要素的id

`options`

Object

包含以下属性

Name | Type | Default | Description
--- | --- | --- | ---
`positions` | Array.<Cartesian3> |  | 组成多边形或折线的点坐标数组,添加点要素则该参数为包含一个坐标的数组
`color` | Color |  | optional 矢量要素的颜色
`pixelSize` | Number |  | optional 矢量点的像素大小
`height` | Number | `0` | optional 矢量白模的高度
`width` | Number | `0` | optional 矢量线的线宽
`extendAttr` | Object |  | optional 拓展属性记录 eg: options.extendAttr={Name: name, Type: type}

##### Returns:

绘制所添加矢量要素的Primitive

##### Example:

    var mapGisVectorLayer = webGlobe.appendMapGISVectorLayer('http://localhost:6163/igs/rest/mrms/docs/二维矢量',options);
        mapGisVectorLayer.addVector(294994, { positions: positions, color: Cesium.Color.CADETBLUE, height: 100 });;

#### cityGrowInit(options)
MapGIS/Feature/MapGISFeatureLayer.js 2190

城市生长初始化，数据准备完成后会直接开始展示

Name | Type | Description
--- | --- | ---

`options`

Object

Name | Type | Default | Description
--- | --- | --- | ---
`startTimeField` | String |  | 数据的建筑开始时间字段名
`endTimeField` | String |  | optional 数据的拆除时间字段名
`displayWithTile` | String | `false` | optional Line|Tile 根据时间线性加载或瓦片动态加载，适用不同的数据量展示,默认为线性加载
`cityGrowSpeed` | Number | `0.5` | optional 城市生长速度，取值范围 0 ~ 1，速度为0不加载，速度为1时加载全部数据
`buildingsGrowTime` | Number | `10` | optional 建筑建设时长，默认值为10秒
`updateInerval` | Number | `1` | optional 更新间隔，默认每秒执行一次更新，间隔越短所需计算量越大，默认值为1秒
`startTime` | Number |  | optional 起始时间，未指定则自动请求
`endTime` | Number |  | optional 结束时间，未指定则自动请求
`timeAsc` | Boolean | `true` | optional 时间是否为升序，即升序排列第一个为城市建设开始时间，用于未指定起止时间的数据请求
`buildingsLimit` | Number | `Number.MAX_VALUE` | optional 线性加载时每一时段的建筑数量限制
`colors` | Array.<Color> |  | optional 建筑颜色数组

##### Example:

    var options = {
        autoReset: true,
        //添加过滤条件，同矢量加载
        // filter: { where: 'height>3' },
        getDocLayerIndexes: function (indexs) {
            console.log(indexs);
            layerIndex = indexs[0];
            layer = viewer.scene.layers.getLayer(layerIndex);
            console.log(layer);
        },
        style: {
            type: 'cityGrow',
            styleOptions: {
                heightField: 'height',
                heightRatio: 10,
                startTimeField: 'startTime',
                endTimeField: 'endTime',
                replay: false,
                displayWithTile: false,
                cityGrowSpeed: 0.5,
                colors: colors,
                colorSampling: false,
                //buildingsLimit：线性加载时每一时段的建筑数量限制，默认无限制
                buildingsLimit: 100,
                updateInterval: 0.5
            }
       }
    };
    viewer.scene.layers.appendFeatureLayer(url, options);

#### cityGrowPlay()
MapGIS/Feature/MapGISFeatureLayer.js 2338

继续城市生长

#### cityGrowSetTime(time, isPlayTime) → Boolean
MapGIS/Feature/MapGISFeatureLayer.js 2351

跳转到给定时间进行展示

Name | Type | Default | Description
--- | --- | --- | ---
`time` | Number |  | 秒数或时间戳
`isPlayTime` | Boolean | `flase` | optional false表示传入秒数，true表示传入时间戳

##### Returns:

若返回false，则还在进行数据准备,或者时间超出范围

#### cityGrowStart() → Boolean
MapGIS/Feature/MapGISFeatureLayer.js 2318

开始城市生长

##### Returns:

若返回false，则还在进行数据准备

#### cityGrowStop()
MapGIS/Feature/MapGISFeatureLayer.js 2329

暂停城市生长

#### destroy()
MapGIS/Feature/MapGISFeatureLayer.js 641

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other than `isDestroyed` will result in a `DeveloperError` exception. Therefore, assign the return value (`undefined`) to the object as done in the example.

##### Throws:

- DeveloperError : This object was destroyed, i.e., destroy() was called.

##### Example:

    MapGISFeatureLayer = MapGISFeatureLayer && MapGISFeatureLayer.destroy();

##### See:

- MapGISFeatureLayer#isDestroyed

#### flashFeature(options)
MapGIS/Feature/MapGISFeatureLayer.js 1568

根据过滤条件闪烁要素，该方法支持点，线，区的闪烁，不支持边框线样式

Name | Type | Description
--- | --- | ---

`options`

Object

Name | Type | Default | Description
--- | --- | --- | ---
`filter` | Object |  | optional 过滤条件,不指定则全部闪烁，同 `MapGISVectorprovider` 初始化中options.filter参数
`flashColor` | Color |  | optional 闪烁颜色
`flashSpeed` | Number | `0.5` | optional 闪烁速度
`flashAppearance` | Object |  | optional 点线面的高亮效果

#### getAllFeatures()
MapGIS/Feature/MapGISFeatureLayer.js 1449

获取该图层所有原始矢量数据

##### Example:

    var MapGISFeatureLayer=Cesium.viewer.imageryLayers.addVectorProvider(new MapGISVectorProvider(options));
           MapGISFeatureLayer.getAllFeatures().then(function(data){
               doSomething(data);
           })

#### getVectorById(id) → object|undefined
MapGIS/Feature/MapGISFeatureLayer.js 1637

根据id获取绘制矢量数据的相关对象

Name | Type | Description
--- | --- | ---
`id` | Number | 矢量数据的id

##### Returns:

由一个GeometryInstance和一个Primitive组成的对象，若查找不到则返回undefined

##### Example:

    var mapGisVectorLayer = webGlobe.appendMapGISVectorLayer('http://localhost:6163/igs/rest/mrms/docs/二维矢量',options);
    var vectorObject = VectorLayers[2].getVectorById(192);
    var vectorPrimitive = vectorObject.primitive;
    var vectorGeometryInstance = vectorObject.geometryInstance;

#### getVectorOutlineById(id) → object
MapGIS/Feature/MapGISFeatureLayer.js 1683

根据id获取绘制矢量数据边框线的GeometryInstance与所属的Primitive

Name | Type | Description
--- | --- | ---
`id` | Number | 矢量数据的id

##### Returns:

由一个GeometryInstance和一个Primitive组成的对象，若查找不到则返回undefined

##### Example:

    var mapGisVectorLayer = webGlobe.appendMapGISVectorLayer('http://localhost:6163/igs/rest/mrms/docs/二维矢量',options);
    var vectorOutlineObject = VectorLayers[2].getVectorOutlineById(192);
    var vectorOutlinePrimitive = vectorObject.primitive;
    var vectorOutlineGeometryInstance = vectorObject.geometryInstance;

#### getViewableRectangle() → Promise.<Rectangle>
MapGIS/Feature/MapGISFeatureLayer.js 664

Computes the intersection of this layer's rectangle with the imagery provider's availability rectangle, producing the overall bounds of imagery that can be produced by this layer.

##### Returns:

A promise to a rectangle which defines the overall bounds of imagery that can be produced by this layer.

##### Example:

    // Zoom to an imagery layer.
    MapGISFeatureLayer.getViewableRectangle().then(function (rectangle) {
        return camera.flyTo({
            destination: rectangle
        });
    });

#### isBaseLayer() → Boolean
MapGIS/Feature/MapGISFeatureLayer.js 607

Gets a value indicating whether this layer is the base layer in the `ImageryLayerCollection`. The base layer is the one that underlies all others. It is special in that it is treated as if it has global rectangle, even if it actually does not, by stretching the texels at the edges over the entire globe.

##### Returns:

true if this is the base layer; otherwise, false.

#### isDestroyed() → Boolean
MapGIS/Feature/MapGISFeatureLayer.js 621

Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other than `isDestroyed` will result in a `DeveloperError` exception.

##### Returns:

True if this object was destroyed; otherwise, false.

##### See:

- MapGISFeatureLayer#destroy

#### queryFeatures(options)
MapGIS/Feature/MapGISFeatureLayer.js 1554

原始矢量数据条件查询

Name | Type | Description
--- | --- | ---

`options`

Object

查询条件参数，详细参照相应的数据Provider类中queryVector方法，以下为MapGISVectorProvider参数

Name | Type | Default | Description
--- | --- | --- | ---
`mapIndex` | Number | `0` | optional 地图在文档下的序号
`layerIdxs` | String | `'0'` | optional 图层序号，多图层间以“,”号分隔
`pageCount` | Number | `20` | optional 要素结果集每页的记录数量
`page` | Number | `0` | optional 返回的要素分页的页数
`strusts` | Object | `{IncludeAttribute:true,IncludeGeometry:true,IncludeWebGraphic:true}` | optional 返回的数据结构
`orderField` | String |  | optional 排序字段名称，用于对输出结果进行排序
`isAsc` | boolean | `false` | optional 按照字段进行排序时，是否升序排列
`objectIds` | Array |  | optional 需要查询的要素的OID值数组,当objectIds有值时，代表基于objectIds查询，Where、geometry、geometryType、orderField、isAsc等查询参数无效.
`geometryType` | String |  | optional 几何类型，代表空间查询时传入的几何类型
`geometry` | Object |  | optional 几何类型对应的图形信息，也就是构成几何类型的坐标信息
`where` | String |  | optional 要素过滤条件
`rule` | String |  | optional 指定查询规则 {CompareRectOnly:true|false,EnableDisplayCondition:true|false,MustInside:true|false,Intersect:true|false}

##### Example:

    var options1 = {
               pageCount: 120,
               where: 'mpArea>20',
               orderField: mpArea,
               isAsc: true
           };

           var idArray = [1,4,8,36,89];
           var options2 = {
               objectIds: idArray
           };

           //参照DrawElement对应绘图返回值
           var p = Cartesian3.fromDegrees(120.9804, 31.3443, 0);
           var point = {
               position: p,
               neardistance: 100
           };
           var circle = {
               center: p,
               radius: 1
           };
           var rect = new Cesium.Rectangle(west, south, east, north);
           var polypositions = Cartesian3.fromDegreesArray([120.9804, 31.3443, 121.0682, 31.3604, 121.0682, 31.3443]);
           var polyline = {
               positions: polypositions,
               neardistance: 100
           };
           var polygon = {
               positions: polypositions
           };
           var optionsRect = {
               geometryType: 'rect',
               geometry:      rect
           };

           var mapGisVectorLayer = webGlobe.appendMapGISVectorLayer('http://localhost:6163/igs/rest/mrms/docs/二维矢量',options);
           MapGISFeatureLayer.queryFeatures(options1).then(function(data){
               doSomething(data);
           })

#### removeFlash()
MapGIS/Feature/MapGISFeatureLayer.js 1614

移除要素闪烁

#### removeVectorById(id) → Boolean
MapGIS/Feature/MapGISFeatureLayer.js 1881

根据id移除矢量

Name | Type | Description
--- | --- | ---
`id` | Number | 矢量要素的id

##### Returns:

若该id找不到对应矢量返回false，成功移除返回true

##### Example:

    var mapGisVectorLayer = webGlobe.appendMapGISVectorLayer('http://localhost:6163/igs/rest/mrms/docs/二维矢量',options);
        mapGisVectorLayer.removeVectorById(193);

#### setCityGrowPlayRate()
MapGIS/Feature/MapGISFeatureLayer.js 2372

城市生长倍速调整

#### updatePrimitive(primitive)
MapGIS/Feature/MapGISFeatureLayer.js 1920

更新发生更改的Primitive，供updateVectorById，removeVectorById使用

Name | Type | Description
--- | --- | ---
`primitive` | Primitive | 进行更新的Primitive

#### updateTimeLine()
MapGIS/Feature/MapGISFeatureLayer.js 2382

城市生长线性展示更新

#### updateVectorById(id, options) → Boolean
MapGIS/Feature/MapGISFeatureLayer.js 1807

根据id更新矢量

Name | Type | Description
--- | --- | ---
`id` | Number | 矢量要素的id

`options`

Object

该方法可进行修改的属性如下

Name | Type | Description
--- | --- | ---
`positions` | Array.<Cartesian3> | optional 组成多边形或折线的点坐标数组,点数据则为只有一个坐标的数组。
`pixelSize` | Number | optional 矢量点的像素大小
`color` | Color | optional 矢量的颜色
`height` | Number | optional 矢量白模的高度
`width` | Number | optional 矢量线的宽度
`outlineColor` | Color | optional 边框线的颜色，仅当存在边框线时生效
`outlineWidth` | Number | optional 边框线的宽度，仅当存在边框线时生效

##### Returns:

若该id找不到对应矢量返回false，成功更新返回true

##### Example:

    var mapGisVectorLayer = webGlobe.appendMapGISVectorLayer('http://localhost:6163/igs/rest/mrms/docs/二维矢量',options);
        mapGisVectorLayer.updateVectorById(192, { color: Cesium.Color.CADETBLUE });