export declare function setResourcesDir(dir: string): void;
export declare function getResourcesPath(): string;
/**
 * Get the path to idevice binaries
 *
 * Priority:
 * 1. IDeviceBinPath environment variable (for custom paths)
 * 2. Bundled resources in the package (resources/bin/{platform}/)
 * 3. Homebrew on macOS (/opt/homebrew/bin or /usr/local/bin)
 * 4. System PATH (assumes tools are globally installed)
 */
export declare function getResourcesBinPath(): string;
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