All files / fast-colors/src color-converters.ts

100% Statements 190/190
100% Branches 8/8
100% Functions 22/22
100% Lines 190/190

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 3814x 4x 4x 4x 4x 4x 4x                         4x     6096x   8172x     4756x 4756x 4756x   4756x       4x 2304x 2304x   1080x   1224x       4x 296x 296x 296x   296x     134x   68x   66x       32x     296x   296x   268x     296x     4x 148x 148x 148x   148x 148x 148x     59x 59x 59x   12x 12x 12x   19x 19x 19x   26x 26x 26x   16x 16x 16x   16x 16x 16x     148x       4x 148x 148x 148x   148x     67x   34x   33x       16x     148x   146x     148x     4x 148x 148x 148x   148x 148x 148x   59x 59x 59x   12x 12x 12x   19x 19x 19x   26x 26x 26x   16x 16x 16x   16x 16x 16x     148x     4x 2932x 2932x   2896x 2896x     2932x           4x 2932x   2896x     1142x   2932x   2932x     4x 5448x 5448x 5448x   5448x 5448x 5448x   5448x   5255x   193x     5448x   5218x   230x     5448x   5037x   411x     5448x 5448x 5448x   5448x     4x     16022x   322x     5448x 5448x 5448x   5448x 5448x 5448x   5448x       4x     1733x   14611x     5448x 5448x 5448x   5448x 5448x 5448x   5448x       4x     1922x   14422x     5448x     5448x     5448x       5448x       4x 5300x       4x 5300x       4x 2784x     4x 2784x     4x   2917x 2917x 2917x     11x   1x       1104x   1104x 1104x         1813x 1813x   1813x 1813x       1813x   162x   942x 942x           2917x       4x 148x 148x 148x   2516x 2516x   1168x   1348x     148x    
import { ColorHSL } from "./color-hsl";
import { ColorHSV } from "./color-hsv";
import { ColorLAB } from "./color-lab";
import { ColorLCH } from "./color-lch";
import { ColorRGBA64 } from "./color-rgba-64";
import { ColorXYZ } from "./color-xyz";
import { degreesToRadians, radiansToDegrees } from "./math-utilities";
 
// All hue values are in degrees rather than radians or normalized
// All conversions use the D65 2 degree white point for XYZ
// Info on conversions and constants used can be found in the following:
// https://en.wikipedia.org/wiki/CIELAB_color_space
// https://en.wikipedia.org/wiki/Illuminant_D65
// https://ninedegreesbelow.com/photography/xyz-rgb.html
// http://user.engineering.uiowa.edu/~aip/Misc/ColorFAQ.html
// https://web.stanford.edu/~sujason/ColorBalancing/adaptation.html
// http://brucelindbloom.com/index.html
 
// The alpha channel of the input is ignored
export function rgbToLuminance(rgb: ColorRGBA64): number {
    function luminanceHelper(i: number): number {
        if (i <= 0.03928) {
            return i / 12.92;
        }
        return Math.pow((i + 0.055) / 1.055, 2.4);
    }
 
    const r: number = luminanceHelper(rgb.r);
    const g: number = luminanceHelper(rgb.g);
    const b: number = luminanceHelper(rgb.b);
 
    return r * 0.2126 + g * 0.7152 + b * 0.0722;
}
 
// The alpha channel of the input is ignored
export function contrastRatio(a: ColorRGBA64, b: ColorRGBA64): number {
    const luminanceA: number = rgbToLuminance(a);
    const luminanceB: number = rgbToLuminance(b);
    if (luminanceA > luminanceB) {
        return (luminanceA + 0.05) / (luminanceB + 0.05);
    }
    return (luminanceB + 0.05) / (luminanceA + 0.05);
}
 
// The alpha channel of the input is ignored
export function rgbToHSL(rgb: ColorRGBA64): ColorHSL {
    const max: number = Math.max(rgb.r, rgb.g, rgb.b);
    const min: number = Math.min(rgb.r, rgb.g, rgb.b);
    const delta: number = max - min;
 
    let hue: number = 0;
    if (delta !== 0) {
        if (max === rgb.r) {
            hue = 60 * (((rgb.g - rgb.b) / delta) % 6);
        } else if (max === rgb.g) {
            hue = 60 * ((rgb.b - rgb.r) / delta + 2);
        } else {
            hue = 60 * ((rgb.r - rgb.g) / delta + 4);
        }
    }
    if (hue < 0) {
        hue += 360;
    }
 
    const lum: number = (max + min) / 2;
 
    let sat: number = 0;
    if (delta !== 0) {
        sat = delta / (1 - Math.abs(2 * lum - 1));
    }
 
    return new ColorHSL(hue, sat, lum);
}
 
export function hslToRGB(hsl: ColorHSL, alpha: number = 1): ColorRGBA64 {
    const c: number = (1 - Math.abs(2 * hsl.l - 1)) * hsl.s;
    const x: number = c * (1 - Math.abs(((hsl.h / 60) % 2) - 1));
    const m: number = hsl.l - c / 2;
 
    let r: number = 0;
    let g: number = 0;
    let b: number = 0;
 
    if (hsl.h < 60) {
        r = c;
        g = x;
        b = 0;
    } else if (hsl.h < 120) {
        r = x;
        g = c;
        b = 0;
    } else if (hsl.h < 180) {
        r = 0;
        g = c;
        b = x;
    } else if (hsl.h < 240) {
        r = 0;
        g = x;
        b = c;
    } else if (hsl.h < 300) {
        r = x;
        g = 0;
        b = c;
    } else if (hsl.h < 360) {
        r = c;
        g = 0;
        b = x;
    }
 
    return new ColorRGBA64(r + m, g + m, b + m, alpha);
}
 
// The alpha channel of the input is ignored
export function rgbToHSV(rgb: ColorRGBA64): ColorHSV {
    const max: number = Math.max(rgb.r, rgb.g, rgb.b);
    const min: number = Math.min(rgb.r, rgb.g, rgb.b);
    const delta: number = max - min;
 
    let hue: number = 0;
    if (delta !== 0) {
        if (max === rgb.r) {
            hue = 60 * (((rgb.g - rgb.b) / delta) % 6);
        } else if (max === rgb.g) {
            hue = 60 * ((rgb.b - rgb.r) / delta + 2);
        } else {
            hue = 60 * ((rgb.r - rgb.g) / delta + 4);
        }
    }
    if (hue < 0) {
        hue += 360;
    }
 
    let sat: number = 0;
    if (max !== 0) {
        sat = delta / max;
    }
 
    return new ColorHSV(hue, sat, max);
}
 
export function hsvToRGB(hsv: ColorHSV, alpha: number = 1): ColorRGBA64 {
    const c: number = hsv.s * hsv.v;
    const x: number = c * (1 - Math.abs(((hsv.h / 60) % 2) - 1));
    const m: number = hsv.v - c;
 
    let r: number = 0;
    let g: number = 0;
    let b: number = 0;
    if (hsv.h < 60) {
        r = c;
        g = x;
        b = 0;
    } else if (hsv.h < 120) {
        r = x;
        g = c;
        b = 0;
    } else if (hsv.h < 180) {
        r = 0;
        g = c;
        b = x;
    } else if (hsv.h < 240) {
        r = 0;
        g = x;
        b = c;
    } else if (hsv.h < 300) {
        r = x;
        g = 0;
        b = c;
    } else if (hsv.h < 360) {
        r = c;
        g = 0;
        b = x;
    }
 
    return new ColorRGBA64(r + m, g + m, b + m, alpha);
}
 
export function lchToLAB(lch: ColorLCH): ColorLAB {
    let a: number = 0;
    let b: number = 0;
    if (lch.h !== 0) {
        a = Math.cos(degreesToRadians(lch.h)) * lch.c;
        b = Math.sin(degreesToRadians(lch.h)) * lch.c;
    }
 
    return new ColorLAB(lch.l, a, b);
}
 
// The discontinuity in the C parameter at 0 means that floating point errors will often result in values near 0 giving unpredictable results.
// EG: 0.0000001 gives a very different result than -0.0000001
// More info about the atan2 function: https://en.wikipedia.org/wiki/Atan2
export function labToLCH(lab: ColorLAB): ColorLCH {
    let h: number = 0;
    if (lab.b !== 0 || lab.a !== 0) {
        h = radiansToDegrees(Math.atan2(lab.b, lab.a));
    }
    if (h < 0) {
        h += 360;
    }
    const c: number = Math.sqrt(lab.a * lab.a + lab.b * lab.b);
 
    return new ColorLCH(lab.l, c, h);
}
 
export function labToXYZ(lab: ColorLAB): ColorXYZ {
    const fy: number = (lab.l + 16) / 116;
    const fx: number = fy + lab.a / 500;
    const fz: number = fy - lab.b / 200;
 
    const xcubed: number = Math.pow(fx, 3);
    const ycubed: number = Math.pow(fy, 3);
    const zcubed: number = Math.pow(fz, 3);
 
    let x: number = 0;
    if (xcubed > ColorLAB.epsilon) {
        x = xcubed;
    } else {
        x = (116 * fx - 16) / ColorLAB.kappa;
    }
 
    let y: number = 0;
    if (lab.l > ColorLAB.epsilon * ColorLAB.kappa) {
        y = ycubed;
    } else {
        y = lab.l / ColorLAB.kappa;
    }
 
    let z: number = 0;
    if (zcubed > ColorLAB.epsilon) {
        z = zcubed;
    } else {
        z = (116 * fz - 16) / ColorLAB.kappa;
    }
 
    x = ColorXYZ.whitePoint.x * x;
    y = ColorXYZ.whitePoint.y * y;
    z = ColorXYZ.whitePoint.z * z;
 
    return new ColorXYZ(x, y, z);
}
 
export function xyzToLAB(xyz: ColorXYZ): ColorLAB {
    function xyzToLABHelper(i: number): number {
        if (i > ColorLAB.epsilon) {
            return Math.pow(i, 1 / 3);
        }
        return (ColorLAB.kappa * i + 16) / 116;
    }
 
    const x: number = xyzToLABHelper(xyz.x / ColorXYZ.whitePoint.x);
    const y: number = xyzToLABHelper(xyz.y / ColorXYZ.whitePoint.y);
    const z: number = xyzToLABHelper(xyz.z / ColorXYZ.whitePoint.z);
 
    const l: number = 116 * y - 16;
    const a: number = 500 * (x - y);
    const b: number = 200 * (y - z);
 
    return new ColorLAB(l, a, b);
}
 
// The alpha channel of the input is ignored
export function rgbToXYZ(rgb: ColorRGBA64): ColorXYZ {
    function rgbToXYZHelper(i: number): number {
        if (i <= 0.04045) {
            return i / 12.92;
        }
        return Math.pow((i + 0.055) / 1.055, 2.4);
    }
 
    const r: number = rgbToXYZHelper(rgb.r);
    const g: number = rgbToXYZHelper(rgb.g);
    const b: number = rgbToXYZHelper(rgb.b);
 
    const x: number = r * 0.4124564 + g * 0.3575761 + b * 0.1804375;
    const y: number = r * 0.2126729 + g * 0.7151522 + b * 0.072175;
    const z: number = r * 0.0193339 + g * 0.119192 + b * 0.9503041;
 
    return new ColorXYZ(x, y, z);
}
 
// Note that the xyz color space is signifigantly larger than sRGB. As such, this can return colors rgb values greater than 1 or less than 0
export function xyzToRGB(xyz: ColorXYZ, alpha: number = 1): ColorRGBA64 {
    function xyzToRGBHelper(i: number): number {
        if (i <= 0.0031308) {
            return i * 12.92;
        }
        return 1.055 * Math.pow(i, 1 / 2.4) - 0.055;
    }
 
    const r: number = xyzToRGBHelper(
        xyz.x * 3.2404542 - xyz.y * 1.5371385 - xyz.z * 0.4985314
    );
    const g: number = xyzToRGBHelper(
        xyz.x * -0.969266 + xyz.y * 1.8760108 + xyz.z * 0.041556
    );
    const b: number = xyzToRGBHelper(
        xyz.x * 0.0556434 - xyz.y * 0.2040259 + xyz.z * 1.0572252
    );
 
    return new ColorRGBA64(r, g, b, alpha);
}
 
// The alpha channel of the input is ignored
export function rgbToLAB(rgb: ColorRGBA64): ColorLAB {
    return xyzToLAB(rgbToXYZ(rgb));
}
 
// Note that the xyz color space (which the conversion from LAB uses) is signifigantly larger than sRGB. As such, this can return colors rgb values greater than 1 or less than 0
export function labToRGB(lab: ColorLAB, alpha: number = 1): ColorRGBA64 {
    return xyzToRGB(labToXYZ(lab), alpha);
}
 
// The alpha channel of the input is ignored
export function rgbToLCH(rgb: ColorRGBA64): ColorLCH {
    return labToLCH(rgbToLAB(rgb));
}
 
export function lchToRGB(lch: ColorLCH, alpha: number = 1): ColorRGBA64 {
    return labToRGB(lchToLAB(lch), alpha);
}
 
export function temperatureToRGB(tempKelvin: number, alpha: number = 1): ColorRGBA64 {
    // The constants I could find assumed a decimal range of [0,255] for each channel. Just going to put a /255.0 at the end
    let r: number = 0;
    let g: number = 0;
    let b: number = 0;
 
    if (tempKelvin <= 1000) {
        tempKelvin = 1000;
    } else if (tempKelvin >= 40000) {
        tempKelvin = 40000;
    }
 
    if (tempKelvin < 6600.0) {
        r = 255.0;
 
        g = tempKelvin / 100.0 - 2.0;
        g =
            -155.25485562709179 -
            0.44596950469579133 * g +
            104.49216199393888 * Math.log(g);
    } else {
        r = tempKelvin / 100.0 - 55.0;
        r = 351.97690566805693 + 0.114206453784165 * r - 40.25366309332127 * Math.log(r);
 
        g = tempKelvin / 100.0 - 50.0;
        g = 325.4494125711974 + 0.07943456536662342 * g - 28.0852963507957 * Math.log(g);
    }
 
    if (tempKelvin >= 6600.0) {
        b = 255.0;
    } else if (tempKelvin < 2000.0) {
        b = 0.0;
    } else {
        b = tempKelvin / 100.0 - 10;
        b =
            -254.76935184120902 +
            0.8274096064007395 * b +
            115.67994401066147 * Math.log(b);
    }
 
    return new ColorRGBA64(r / 255, g / 255, b / 255, alpha);
}
 
// The alpha channel of the input is ignored
export function rgbToTemperature(rgb: ColorRGBA64): number {
    let t: number = 0;
    let min: number = 1000;
    let max: number = 40000;
    while (max - min > 0.4) {
        t = (max + min) / 2.0;
        const testColor: ColorRGBA64 = temperatureToRGB(t);
        if (testColor.b / testColor.r >= rgb.b / rgb.r) {
            max = t;
        } else {
            min = t;
        }
    }
    return Math.round(t);
}