All files colorLCH.ts

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// tslint:disable:member-ordering
import { roundToPrecisionSmall } from "./mathUtils";
 
// CIELCH color space
// https://en.wikipedia.org/wiki/CIELAB_color_space
// This is a cylindrical representation of the CIELAB space useful for saturation operations
// This uses Hue values in "degree" format. So expect a range of [0,360]. Some other implementations instead uses radians or a normalized Hue with range [0,1]. Be aware of this when checking values or using other libraries.
// This implementation uses the D65 constants for 2 degrees. That determines the constants used for the pure white point of the XYZ space of 0.95047, 1.0, 1.08883.
// https://en.wikipedia.org/wiki/Illuminant_D65
// These constants determine how the XYZ, LCH and LAB colors convert to/from RGB.
export class ColorLCH {
    public static fromObject(data: { l: number; c: number; h: number }): ColorLCH | null {
        if (data && !isNaN(data.l) && !isNaN(data.c) && !isNaN(data.h)) {
            return new ColorLCH(data.l, data.c, data.h);
        }
        return null;
    }
 
    constructor(l: number, c: number, h: number) {
        this.l = l;
        this.c = c;
        this.h = h;
    }
 
    public readonly l: number;
    public readonly c: number;
    public readonly h: number;
 
    public equalValue(rhs: ColorLCH): boolean {
        return this.l === rhs.l && this.c === rhs.c && this.h === rhs.h;
    }
 
    public roundToPrecision(precision: number): ColorLCH {
        return new ColorLCH(
            roundToPrecisionSmall(this.l, precision),
            roundToPrecisionSmall(this.c, precision),
            roundToPrecisionSmall(this.h, precision)
        );
    }
 
    public toObject(): { l: number; c: number; h: number } {
        return { l: this.l, c: this.c, h: this.h };
    }
}