All files / fast-colors/src color-blending.ts

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import {
    hslToRGB,
    labToRGB,
    lchToRGB,
    rgbToHSL,
    rgbToLAB,
    rgbToLCH,
} from "./color-converters";
import { ColorHSL } from "./color-hsl";
import { ColorLAB } from "./color-lab";
import { ColorLCH } from "./color-lch";
import { ColorRGBA64 } from "./color-rgba-64";
import { clamp } from "./math-utilities";
 
// The alpha channel of the input is ignored
export function saturateViaLCH(
    input: ColorRGBA64,
    saturation: number,
    saturationConstant: number = 18
): ColorRGBA64 {
    const lch: ColorLCH = rgbToLCH(input);
    let sat: number = lch.c + saturation * saturationConstant;
    if (sat < 0) {
        sat = 0;
    }
    return lchToRGB(new ColorLCH(lch.l, sat, lch.h));
}
 
// The alpha channel of the input is ignored
export function desaturateViaLCH(
    input: ColorRGBA64,
    saturation: number,
    saturationConstant: number = 18
): ColorRGBA64 {
    return saturateViaLCH(input, -1 * saturation, saturationConstant);
}
 
// The alpha channel of the input is ignored
export function darkenViaLAB(
    input: ColorRGBA64,
    amount: number,
    darkenConstant: number = 18
): ColorRGBA64 {
    const lab: ColorLAB = rgbToLAB(input);
    const darkened: number = lab.l - amount * darkenConstant;
    return labToRGB(new ColorLAB(darkened, lab.a, lab.b));
}
 
// The alpha channel of the input is ignored
export function lightenViaLAB(
    input: ColorRGBA64,
    amount: number,
    darkenConstant: number = 18
): ColorRGBA64 {
    return darkenViaLAB(input, -1 * amount, darkenConstant);
}
 
export function blendBurnChannel(bottom: number, top: number): number {
    if (top === 0.0) {
        // Despite the discontinuity, other sources seem to use 0.0 here instead of 1
        return 0.0;
    }
    return 1.0 - (1.0 - bottom) / top;
}
 
// The alpha channel of the input is ignored
export function blendBurn(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendBurnChannel(bottom.r, top.r),
        blendBurnChannel(bottom.g, top.g),
        blendBurnChannel(bottom.b, top.b),
        1
    );
}
 
// The alpha channel of the input is ignored
export function blendColor(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    const bottomHSL: ColorHSL = rgbToHSL(bottom);
    const topHSL: ColorHSL = rgbToHSL(top);
 
    if (topHSL.s === 0) {
        return new ColorRGBA64(bottomHSL.l, bottomHSL.l, bottomHSL.l, 1);
    }
 
    return hslToRGB(new ColorHSL(topHSL.h, topHSL.s, bottomHSL.l));
}
 
export function blendDarkenChannel(bottom: number, top: number): number {
    return Math.min(bottom, top);
}
 
// The alpha channel of the input is ignored
export function blendDarken(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendDarkenChannel(bottom.r, top.r),
        blendDarkenChannel(bottom.g, top.g),
        blendDarkenChannel(bottom.b, top.b),
        1
    );
}
 
export function blendDodgeChannel(bottom: number, top: number): number {
    if (top >= 1.0) {
        return 1.0;
    }
    const retVal: number = bottom / (1.0 - top);
    if (retVal >= 1.0) {
        return 1.0;
    }
    return retVal;
}
 
// The alpha channel of the input is ignored
export function blendDodge(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendDodgeChannel(bottom.r, top.r),
        blendDodgeChannel(bottom.g, top.g),
        blendDodgeChannel(bottom.b, top.b),
        1
    );
}
 
export function blendLightenChannel(bottom: number, top: number): number {
    return Math.max(bottom, top);
}
 
// The alpha channel of the input is ignored
export function blendLighten(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendLightenChannel(bottom.r, top.r),
        blendLightenChannel(bottom.g, top.g),
        blendLightenChannel(bottom.b, top.b),
        1
    );
}
 
export function blendMultiplyChannel(bottom: number, top: number): number {
    return bottom * top;
}
 
// The alpha channel of the input is ignored
export function blendMultiply(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendMultiplyChannel(bottom.r, top.r),
        blendMultiplyChannel(bottom.g, top.g),
        blendMultiplyChannel(bottom.b, top.b),
        1
    );
}
 
export function blendOverlayChannel(bottom: number, top: number): number {
    if (bottom < 0.5) {
        return clamp(2.0 * top * bottom, 0, 1);
    }
    return clamp(1.0 - 2.0 * (1.0 - top) * (1.0 - bottom), 0, 1);
}
 
// The alpha channel of the input is ignored
export function blendOverlay(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendOverlayChannel(bottom.r, top.r),
        blendOverlayChannel(bottom.g, top.g),
        blendOverlayChannel(bottom.b, top.b),
        1
    );
}
 
export function blendScreenChannel(bottom: number, top: number): number {
    return 1.0 - (1.0 - top) * (1.0 - bottom);
}
 
// The alpha channel of the input is ignored
export function blendScreen(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    return new ColorRGBA64(
        blendScreenChannel(bottom.r, top.r),
        blendScreenChannel(bottom.g, top.g),
        blendScreenChannel(bottom.b, top.b),
        1
    );
}
 
export enum ColorBlendMode {
    Burn,
    Color,
    Darken,
    Dodge,
    Lighten,
    Multiply,
    Overlay,
    Screen,
}
 
// The alpha channel of the input is ignored
export function blend(
    mode: ColorBlendMode,
    bottom: ColorRGBA64,
    top: ColorRGBA64
): ColorRGBA64 {
    switch (mode) {
        case ColorBlendMode.Burn:
            return blendBurn(bottom, top);
        case ColorBlendMode.Color:
            return blendColor(bottom, top);
        case ColorBlendMode.Darken:
            return blendDarken(bottom, top);
        case ColorBlendMode.Dodge:
            return blendDodge(bottom, top);
        case ColorBlendMode.Lighten:
            return blendLighten(bottom, top);
        case ColorBlendMode.Multiply:
            return blendMultiply(bottom, top);
        case ColorBlendMode.Overlay:
            return blendOverlay(bottom, top);
        case ColorBlendMode.Screen:
            return blendScreen(bottom, top);
        default:
            throw new Error("Unknown blend mode");
    }
}
 
// Alpha channel of bottom is ignored
// The returned color always has an alpha channel of 1
// Different programs (eg: paint.net, photoshop) will give different answers than this occasionally but within +/- 1/255 in each channel. Just depends on the details of how they round off decimals
export function computeAlphaBlend(bottom: ColorRGBA64, top: ColorRGBA64): ColorRGBA64 {
    Iif (top.a >= 1) {
        return top;
    } else Iif (top.a <= 0) {
        return new ColorRGBA64(bottom.r, bottom.g, bottom.b, 1);
    }
 
    const r: number = top.a * top.r + (1 - top.a) * bottom.r;
    const g: number = top.a * top.g + (1 - top.a) * bottom.g;
    const b: number = top.a * top.b + (1 - top.a) * bottom.b;
 
    return new ColorRGBA64(r, g, b, 1);
}