"use strict";
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
Object.defineProperty(exports, "__esModule", { value: true });
/**
 * Represents an effect - like poison - that has been added to
 * an Entity.
 */
class Effect {
    /**
     * Gets an amplifier that may have been applied to this effect.
     * Sample values range typically from 0 to 4. Example: The
     * effect 'Jump Boost II' will have an amplifier value of 1.
     */
    "amplifier";
    /**
     * Gets the player-friendly name of this effect.
     */
    "displayName";
    /**
     * Gets the entire specified duration, in seconds, of this
     * effect.
     */
    "duration";
}
exports.default = Effect;

//# sourceMappingURL=../maps/minecraft/Effect.js.map
