"use strict";
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
Object.defineProperty(exports, "__esModule", { value: true });
const Log_1 = require("../core/Log");
const ste_events_1 = require("ste-events");
const StorageUtilities_1 = require("../storage/StorageUtilities");
const IProjectItemData_1 = require("../app/IProjectItemData");
const Utilities_1 = require("../core/Utilities");
const Database_1 = require("./Database");
class TerrainTextureCatalogDefinition {
    constructor() {
        this._isLoaded = false;
        this._onLoaded = new ste_events_1.EventDispatcher();
    }
    get isLoaded() {
        return this._isLoaded;
    }
    get data() {
        return this._data;
    }
    get file() {
        return this._file;
    }
    get onLoaded() {
        return this._onLoaded.asEvent();
    }
    set file(newFile) {
        this._file = newFile;
    }
    get textureData() {
        if (!this._data) {
            return undefined;
        }
        if (this._data.texture_data === undefined) {
            this._data.texture_data = {};
        }
        return this._data.texture_data;
    }
    get texturePathList() {
        if (!this._data || !this._data.texture_data) {
            return undefined;
        }
        const textureList = [];
        for (const key in this._data.texture_data) {
            const texturePathArr = this._data.texture_data[key];
            if (texturePathArr && texturePathArr.textures) {
                if (typeof texturePathArr.textures === "string") {
                    textureList.push(texturePathArr.textures.toLowerCase());
                }
                else if (Array.isArray(texturePathArr)) {
                    for (const texturePath of texturePathArr.textures) {
                        if (typeof texturePath === "string") {
                            textureList.push(texturePath.toLowerCase());
                        }
                        else if (texturePath.path) {
                            textureList.push(texturePath.path.toLowerCase());
                        }
                    }
                }
            }
        }
        return textureList;
    }
    get texturesIdList() {
        if (!this._data || !this._data.texture_data) {
            return undefined;
        }
        const textureIdList = [];
        for (const key in this._data.texture_data) {
            textureIdList.push(key);
        }
        return textureIdList;
    }
    static async ensureOnFile(file, loadHandler) {
        let et;
        if (file.manager === undefined) {
            et = new TerrainTextureCatalogDefinition();
            et.file = file;
            file.manager = et;
        }
        if (file.manager !== undefined && file.manager instanceof TerrainTextureCatalogDefinition) {
            et = file.manager;
            if (!et.isLoaded && loadHandler) {
                et.onLoaded.subscribe(loadHandler);
            }
            await et.load();
        }
        return et;
    }
    persist() {
        if (this._file === undefined) {
            return;
        }
        const defString = JSON.stringify(this._data, null, 2);
        this._file.setContent(defString);
    }
    getPackRootFolder() {
        let packRootFolder = undefined;
        if (this.file && this.file.parentFolder) {
            let parentFolder = this.file.parentFolder;
            while (parentFolder.name !== "textures" && parentFolder.parentFolder) {
                parentFolder = parentFolder.parentFolder;
            }
            if (parentFolder.parentFolder) {
                packRootFolder = parentFolder.parentFolder;
            }
        }
        return packRootFolder;
    }
    getRelativePath(file, packRootFolder) {
        let relativePath = file.getFolderRelativePath(packRootFolder);
        if (relativePath) {
            const lastPeriod = relativePath?.lastIndexOf(".");
            if (lastPeriod >= 0) {
                relativePath = relativePath?.substring(0, lastPeriod).toLowerCase();
            }
            relativePath = StorageUtilities_1.default.ensureNotStartsWithDelimiter(relativePath);
        }
        return relativePath;
    }
    async addChildItems(project, item) {
        const itemsCopy = project.getItemsCopy();
        let packRootFolder = this.getPackRootFolder();
        let texturePathList = this.texturePathList;
        for (const candItem of itemsCopy) {
            if (candItem.itemType === IProjectItemData_1.ProjectItemType.texture && packRootFolder && texturePathList) {
                await candItem.ensureStorage();
                if (candItem.file) {
                    let relativePath = this.getRelativePath(candItem.file, packRootFolder);
                    if (relativePath) {
                        if (texturePathList && texturePathList.includes(relativePath)) {
                            item.addChildItem(candItem);
                            texturePathList = Utilities_1.default.removeItemInArray(relativePath, texturePathList);
                        }
                    }
                }
            }
        }
        if (texturePathList) {
            for (const texturePath of texturePathList) {
                item.addUnfulfilledRelationship(texturePath, IProjectItemData_1.ProjectItemType.texture, await Database_1.default.isVanillaToken(texturePath));
            }
        }
    }
    async load() {
        if (this._isLoaded) {
            return;
        }
        if (this._file === undefined) {
            Log_1.default.unexpectedUndefined("TTCDF");
            return;
        }
        await this._file.loadContent();
        if (!this._file.content || this._file.content instanceof Uint8Array) {
            return;
        }
        let data = {};
        let result = StorageUtilities_1.default.getJsonObject(this._file);
        if (result) {
            data = result;
        }
        this._data = data;
        this._isLoaded = true;
        this._onLoaded.dispatch(this, this);
    }
}
exports.default = TerrainTextureCatalogDefinition;

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