var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        if (typeof b !== "function" && b !== null)
            throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
    return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (g && (g = 0, op[0] && (_ = 0)), _) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
import { AcDbPolyline, AcGePoint2d } from '@mlightcad/data-model';
import { AcApDocManager } from '../app';
import { AcEdOpenMode, AcEdPreviewJig, AcEdPromptPointOptions, AcEdPromptStatus } from '../editor';
import { AcApI18n } from '../i18n';
import { AcApBaseRevCmd } from './AcApBaseRevCmd';
// Minimum distance between points to add a new vertex (in world units)
var MIN_DISTANCE = 0.1;
/**
 * Calculates the distance between two points
 */
function distance(p1, p2) {
    var dx = p2.x - p1.x;
    var dy = p2.y - p1.y;
    return Math.sqrt(dx * dx + dy * dy);
}
var AcApSketchJig = /** @class */ (function (_super) {
    __extends(AcApSketchJig, _super);
    /**
     * Creates a sketch jig.
     *
     * @param view - The associated view
     * @param start - The first point
     */
    function AcApSketchJig(view, start) {
        var _this = _super.call(this, view) || this;
        _this._lastPoint = null;
        _this._polyline = new AcDbPolyline();
        _this._points = [new AcGePoint2d(start)];
        _this._lastPoint = new AcGePoint2d(start);
        // Add the first point to the polyline
        _this._polyline.addVertexAt(0, _this._points[0]);
        return _this;
    }
    Object.defineProperty(AcApSketchJig.prototype, "entity", {
        get: function () {
            return this._polyline;
        },
        enumerable: false,
        configurable: true
    });
    Object.defineProperty(AcApSketchJig.prototype, "points", {
        /**
         * Gets all accumulated points
         */
        get: function () {
            return this._points;
        },
        enumerable: false,
        configurable: true
    });
    AcApSketchJig.prototype.update = function (currentPoint) {
        if (this._lastPoint === null) {
            return;
        }
        var current = new AcGePoint2d(currentPoint);
        var dist = distance(this._lastPoint, current);
        // Only add a new point if the distance is significant enough
        if (dist >= MIN_DISTANCE) {
            this._points.push(current);
            this._lastPoint = current;
            this._polyline.addVertexAt(this._points.length, current);
        }
    };
    return AcApSketchJig;
}(AcEdPreviewJig));
export { AcApSketchJig };
/**
 * Command to create a sketch line using polyline.
 * After specifying the first point, continuously tracks mouse movement
 * and adds points to the polyline until the user specifies the second point.
 */
var AcApSketchCmd = /** @class */ (function (_super) {
    __extends(AcApSketchCmd, _super);
    function AcApSketchCmd() {
        var _this = _super.call(this) || this;
        _this.mode = AcEdOpenMode.Review;
        return _this;
    }
    AcApSketchCmd.prototype.execute = function (context) {
        return __awaiter(this, void 0, void 0, function () {
            var firstPointPrompt, firstPointResult, firstPoint, jig, secondPointPrompt, secondPointResult, secondPoint, points, lastPoint, finalPoint, db, polyline, i;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        firstPointPrompt = new AcEdPromptPointOptions(AcApI18n.t('jig.sketch.firstPoint'));
                        return [4 /*yield*/, AcApDocManager.instance.editor.getPoint(firstPointPrompt)];
                    case 1:
                        firstPointResult = _a.sent();
                        if (firstPointResult.status !== AcEdPromptStatus.OK)
                            return [2 /*return*/];
                        firstPoint = firstPointResult.value;
                        jig = new AcApSketchJig(context.view, firstPoint);
                        secondPointPrompt = new AcEdPromptPointOptions(AcApI18n.t('jig.sketch.nextPoint'));
                        secondPointPrompt.jig = jig;
                        secondPointPrompt.useDashedLine = false;
                        secondPointPrompt.useBasePoint = true;
                        return [4 /*yield*/, AcApDocManager.instance.editor.getPoint(secondPointPrompt)];
                    case 2:
                        secondPointResult = _a.sent();
                        if (secondPointResult.status !== AcEdPromptStatus.OK)
                            return [2 /*return*/];
                        secondPoint = secondPointResult.value;
                        points = jig.points;
                        lastPoint = points[points.length - 1];
                        finalPoint = new AcGePoint2d(secondPoint);
                        // Only add if it's different from the last point
                        if (distance(lastPoint, finalPoint) > 0.01) {
                            points.push(finalPoint);
                        }
                        db = context.doc.database;
                        polyline = new AcDbPolyline();
                        for (i = 0; i < points.length; i++) {
                            polyline.addVertexAt(i, points[i]);
                        }
                        db.tables.blockTable.modelSpace.appendEntity(polyline);
                        return [2 /*return*/];
                }
            });
        });
    };
    return AcApSketchCmd;
}(AcApBaseRevCmd));
export { AcApSketchCmd };
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