export declare enum AnimationState {
    "idle" = 0,
    "walking" = 1,
    "running" = 2,
    "jumpToAir" = 3,
    "air" = 4,
    "airToGround" = 5,
    "doubleJump" = 6
}
export type CharacterState = {
    position: {
        x: number;
        y: number;
        z: number;
    };
    rotation: {
        quaternionY: number;
        quaternionW: number;
    };
    state: AnimationState;
};
