export declare const instanced_pars_vertex = "\n#ifdef USE_INSTANCING_INDIRECT\n  attribute uint instanceIndex;\n  uniform highp sampler2D matricesTexture;  \n\n  mat4 getInstancedMatrix() {\n    int size = textureSize( matricesTexture, 0 ).x;\n    int j = int( instanceIndex ) * 4;\n    int x = j % size;\n    int y = j / size;\n    vec4 v1 = texelFetch( matricesTexture, ivec2( x, y ), 0 );\n    vec4 v2 = texelFetch( matricesTexture, ivec2( x + 1, y ), 0 );\n    vec4 v3 = texelFetch( matricesTexture, ivec2( x + 2, y ), 0 );\n    vec4 v4 = texelFetch( matricesTexture, ivec2( x + 3, y ), 0 );\n    return mat4( v1, v2, v3, v4 );\n  }\n#endif\n";
