export declare const instanced_color_pars_vertex = "\n\n#ifdef USE_INSTANCING_COLOR_INDIRECT\n  uniform highp sampler2D colorsTexture;\n\n  #ifdef USE_COLOR_ALPHA\n    vec4 getColorTexture() {\n      int size = textureSize( colorsTexture, 0 ).x;\n      int j = int( instanceIndex );\n      int x = j % size;\n      int y = j / size;\n      return texelFetch( colorsTexture, ivec2( x, y ), 0 );\n    }\n  #else\n    vec3 getColorTexture() {\n      int size = textureSize( colorsTexture, 0 ).x;\n      int j = int( instanceIndex );\n      int x = j % size;\n      int y = j / size;\n      return texelFetch( colorsTexture, ivec2( x, y ), 0 ).rgb;\n    }\n  #endif\n#endif\n";
