import { Object3D } from "three";
import { Quat } from "../math/Quat";
import { Vect3 } from "../math/Vect3";
export declare function encodeCharacterAndCamera(character: Object3D, camera: Object3D): string;
export declare function decodeCharacterAndCamera(hash: string): {
    character: {
        position: Vect3;
        quaternion: Quat;
    };
    camera: {
        position: Vect3;
        quaternion: Quat;
    };
};
//# sourceMappingURL=url-position.d.ts.map