export declare class TimeManager {
    private roundMagnitude;
    private maxAverageFrames;
    private deltaTimes;
    private targetAverageDeltaTime;
    private lerpedAverageMagDelta;
    private fpsUpdateTime;
    private framesSinceLastFPSUpdate;
    private previousTime;
    time: number;
    deltaTime: number;
    rawDeltaTime: number;
    smoothDeltaTime: number;
    frame: number;
    fps: number;
    averageFPS: number;
    static maxDeltaTime: number;
    static MILLISECONDS_TO_SECONDS: number;
    update(): void;
}
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