export declare enum GPUBufferUsage {
    MAP_READ = 1,
    MAP_WRITE = 2,
    COPY_SRC = 4,
    COPY_DST = 8,
    INDEX = 16,
    VERTEX = 32,
    UNIFORM = 64,
    STORAGE = 128,
    INDIRECT = 256,
    QUERY_RESOLVE = 512
}
export declare enum GPUMapMode {
    READ = 1,
    WRITE = 2
}
export declare enum GPUTextureUsage {
    COPY_SRC = 1,
    COPY_DST = 2,
    RENDER_ATTACHMENT = 16,
    STORAGE_BINDING = 8,
    TEXTURE_BINDING = 4
}
export declare enum GPUShaderStage {
    VERTEX = 1,
    FRAGMENT = 2,
    COMPUTE = 4
}
export declare enum GPUDeviceLostReason {
    'unknown' = 0,
    'destroyed' = 1
}
export declare const native_: unique symbol;
export declare const mapState_: unique symbol;
export declare const contextPtr_: unique symbol;
export declare const adapter_: unique symbol;
