"use strict";
"use client";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    var desc = Object.getOwnPropertyDescriptor(m, k);
    if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
      desc = { enumerable: true, get: function() { return m[k]; } };
    }
    Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
    Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
    o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
    var ownKeys = function(o) {
        ownKeys = Object.getOwnPropertyNames || function (o) {
            var ar = [];
            for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
            return ar;
        };
        return ownKeys(o);
    };
    return function (mod) {
        if (mod && mod.__esModule) return mod;
        var result = {};
        if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
        __setModuleDefault(result, mod);
        return result;
    };
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.useAnimationsFinished = useAnimationsFinished;
const react_1 = __importStar(require("react"));
const react_dom_1 = __importDefault(require("react-dom"));
const helpers_1 = require("../helpers");
const useEventCallback_1 = require("./useEventCallback");
/**
 * Returns a stable function that, when invoked, waits for all current CSS/Web Animations
 * on a target element (and its subtree) to finish before executing a callback.
 *
 * Why:
 *  - Coordinate logic (unmount, focus restore, measuring) after exit / enter animations.
 *  - Avoid `animationend` event bookkeeping across multiple animations / nested elements.
 *  - Batch detection using `requestAnimationFrame` so freshly-applied animations are discoverable.
 *
 * Mechanics:
 *  1. Resolves the concrete `HTMLElement` (direct element or from ref) – early no-op if missing.
 *  2. If `getAnimations` is unsupported or animations are globally disabled (`AKSEL_NO_EXIT_ANIMATIONS`),
 *     runs the callback immediately.
 *  3. Schedules a frame so style/animation changes applied this render are committed.
 *  4. Optionally schedules an additional frame (`waitForNextTick=true`) to catch animations that
 *     start only after layout (e.g. when an `open` class triggers the animation).
 *  5. Captures all current animations, waits on their `.finished` promises (using `Promise.allSettled`
 *     so rejections don't block), then `flushSync` executes the callback (ensures React state updates
 *     inside run before the browser paints the next frame).
 *  6. If an `AbortSignal` aborts while waiting, it silently cancels execution.
 *
 * @param elementOrRef HTMLElement or ref to observe.
 * @param waitForNextTick If true, waits an extra frame to ensure enter animations are detectable.
 * @returns Stable function (identity preserved) accepting (fn, abortSignal?).
 */
function useAnimationsFinished(elementOrRef, waitForNextTick = false) {
    const rootFrameRef = react_1.default.useRef(null);
    const nestedFrameRef = react_1.default.useRef(null);
    const cancelScheduled = (0, react_1.useCallback)(() => {
        for (const ref of [rootFrameRef, nestedFrameRef]) {
            if (ref.current !== null) {
                cancelAnimationFrame(ref.current);
                ref.current = null;
            }
        }
    }, []);
    /* Unmount cleanup */
    (0, react_1.useEffect)(() => {
        return () => cancelScheduled();
    }, [cancelScheduled]);
    return (0, useEventCallback_1.useEventCallback)((
    /**
     * A function to execute once all animations have finished.
     */
    fnToExecute, 
    /**
     * An optional [AbortSignal](https://developer.mozilla.org/en-US/docs/Web/API/AbortSignal) that
     * can be used to abort `fnToExecute` before all the animations have finished.
     * @default null
     */
    signal = null) => {
        // Cancel any in-flight scheduling from a previous invocation (next-frame debounce semantics)
        cancelScheduled();
        const element = (0, helpers_1.resolveRef)(elementOrRef);
        if (element == null) {
            return;
        }
        // Fast path: no Web Animations API support OR animations globally disabled.
        if (typeof element.getAnimations !== "function" ||
            // Flag hook for test envs.
            globalThis.AKSEL_NO_EXIT_ANIMATIONS) {
            fnToExecute();
            return;
        }
        rootFrameRef.current = requestAnimationFrame(() => {
            function exec() {
                if (!element) {
                    return;
                }
                // Collect animations present at this moment; we don't continuously observe
                // if new animations start after these settle, caller should invoke again.
                Promise.allSettled(element.getAnimations().map((anim) => anim.finished)).then(() => {
                    if (signal === null || signal === void 0 ? void 0 : signal.aborted) {
                        return;
                    }
                    // Ensure any state updates inside the callback are flushed synchronously,
                    // guaranteeing that dependent logic observes the current
                    // tree rather than a stale in-progress update.
                    react_dom_1.default.flushSync(fnToExecute);
                });
            }
            // Some animations (e.g. triggered by a class applied this same frame) only
            // become observable after an extra frame; opt-in via flag.
            if (waitForNextTick) {
                nestedFrameRef.current = requestAnimationFrame(exec);
            }
            else {
                exec();
            }
        });
    });
}
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