/**
 * @internal
 */
export var EventType;
(function (EventType) {
    EventType[EventType["PointerEnter"] = 0] = "PointerEnter";
    EventType[EventType["PointerExit"] = 1] = "PointerExit";
    EventType[EventType["PointerDown"] = 2] = "PointerDown";
    EventType[EventType["PointerUp"] = 3] = "PointerUp";
    EventType[EventType["PointerClick"] = 4] = "PointerClick";
    // Unity Events, not currently supported:
    //Drag = 5,
    //Drop = 6,
    //Scroll = 7,
    //UpdateSelected = 8,
    //Select = 9,
    //Deselect = 10,
    //Move = 11,
    //InitializePotentialDrag = 12,
    //BeginDrag = 13,
    //EndDrag = 14,
    //Submit = 15,
    //Cancel = 16
})(EventType || (EventType = {}));
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