import { Object3D } from "three";
import { Behaviour } from "../Component.js";
import { XRFlag } from "./XRFlag.js";
export declare const debug: string | number | boolean;
/**
 * Event arguments for avatar marker creation and destruction events
 */
export type AvatarMarkerEventArgs = {
    /** The AvatarMarker component instance */
    avatarMarker: AvatarMarker;
    /** The GameObject that contains the avatar marker */
    gameObject: Object3D;
};
/**
 * Marks a GameObject as being controlled or owned by a player in networked XR sessions.
 * This is used internally by the networking system to identify player-controlled objects.
 *
 * **Note:** This is an internal marker class. For most use cases, use the {@link Avatar} component instead.
 *
 * @summary Internal marker for player-controlled objects in networked sessions
 * @category XR
 * @category Networking
 * @group Components
 * @see {@link Avatar} for avatar setup and configuration
 */
export declare class AvatarMarker extends Behaviour {
    /**
     * Get an avatar marker by index from the global list of avatar markers.
     * @param index The index in the instances array
     * @returns The AvatarMarker at the specified index, or null if index is out of bounds
     */
    static getAvatar(index: number): AvatarMarker | null;
    /** Global list of all active AvatarMarker instances */
    static instances: AvatarMarker[];
    /**
     * Subscribe to avatar marker creation events.
     * @param cb Callback function called when a new avatar marker is created
     * @returns The callback function (for removal)
     */
    static onAvatarMarkerCreated(cb: (args: AvatarMarkerEventArgs) => void): Function;
    /**
     * Subscribe to avatar marker destruction events.
     * @param cb Callback function called when an avatar marker is destroyed
     * @returns The callback function (for removal)
     */
    static onAvatarMarkerDestroyed(cb: (args: AvatarMarkerEventArgs) => void): Function;
    private static _onNewAvatarMarkerAdded;
    private static _onAvatarMarkerDestroyed;
    /** The network connection ID of the player who owns this avatar */
    connectionId: string;
    /** Reference to the avatar GameObject with optional XR flags */
    avatar?: Object3D & {
        flags?: XRFlag[];
    };
    /** @internal */
    awake(): void;
    /** @internal */
    onDestroy(): void;
    /**
     * Check if this avatar marker represents the local player.
     * @returns True if this avatar belongs to the local player, false otherwise
     */
    isLocalAvatar(): boolean;
}
