var graphic = require("../../util/graphic");

var vec2 = require("@okfe/zrender/lib/core/vector");

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied.  See the License for the
* specific language governing permissions and limitations
* under the License.
*/

/**
 * Line path for bezier and straight line draw
 */
var straightLineProto = graphic.Line.prototype;
var bezierCurveProto = graphic.BezierCurve.prototype;

function isLine(shape) {
  return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
}

var _default = graphic.extendShape({
  type: 'ec-line',
  style: {
    stroke: '#000',
    fill: null
  },
  shape: {
    x1: 0,
    y1: 0,
    x2: 0,
    y2: 0,
    percent: 1,
    cpx1: null,
    cpy1: null
  },
  buildPath: function (ctx, shape) {
    (isLine(shape) ? straightLineProto : bezierCurveProto).buildPath(ctx, shape);
  },
  pointAt: function (t) {
    return isLine(this.shape) ? straightLineProto.pointAt.call(this, t) : bezierCurveProto.pointAt.call(this, t);
  },
  tangentAt: function (t) {
    var shape = this.shape;
    var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
    return vec2.normalize(p, p);
  }
});

module.exports = _default;