var u = /* @__PURE__ */ ((e) => (e.Contain = "contain", e.Cover = "cover", e.Fill = "fill", e.None = "none", e.ScaleDown = "scale-down", e))(u || {}), r = /* @__PURE__ */ ((e) => (e.BottomLeft = "bottom-left", e.BottomRight = "bottom-right", e.TopLeft = "top-left", e.TopRight = "top-right", e))(r || {}), o = /* @__PURE__ */ ((e) => (e.Horizontal = "horizontal", e.Vertical = "vertical", e))(o || {}), t = /* @__PURE__ */ ((e) => (e.Fade = "fade", e.Slide = "slide", e))(t || {}), a = /* @__PURE__ */ ((e) => (e.Cubic = "cubic", e.Expo = "expo", e.Linear = "linear", e.QuadIn = "quad-in", e.QuadInOut = "quad-in-out", e.QuadOut = "quad-out", e))(a || {}), d = /* @__PURE__ */ ((e) => (e.cubic = "cubic-bezier(0.65, 0, 0.35, 1)", e.expo = "cubic-bezier(0.87, 0, 0.13, 1)", e.linear = "ease-in-out", e.quad = "cubic-bezier(0.45, 0, 0.55, 1)", e["quad-in"] = "cubic-bezier(0.55, 0.085, 0.68, 0.53)", e["quad-in-out"] = "cubic-bezier(0.455, 0.03, 0.515, 0.955)", e["quad-out"] = "cubic-bezier(0.25, 0.46, 0.45, 0.94)", e))(d || {}), l = /* @__PURE__ */ ((e) => (e.cubic = "power3.out", e.expo = "expo.out", e.linear = "none", e["quad-in"] = "power2.in", e["quad-in-out"] = "power2.inOut", e["quad-out"] = "power2.out", e))(l || {});
export {
  r as C,
  a as E,
  l as G,
  o as O,
  t as T,
  u as a,
  d as b
};
