import { GraphicsDevice } from 'playcanvas';
import { DataTable } from '../data-table';
declare class GpuClustering {
    execute: (points: DataTable, centroids: DataTable, labels: Uint32Array) => Promise<void>;
    destroy: () => void;
    constructor(device: GraphicsDevice, numColumns: number, numCentroids: number);
}
export { GpuClustering };
